For non-US gamers, American football is a daunting sport. EA's Madden-sponsored yearly videogame strips away none of the intricacy or depth, and so it's not surprising that it leaves most non-believers in a state of almost paralytic befuddlement. But with Madden 09 we finally get an American football game that doesn't alienate casual observers with its impenetrable action
Just as the leaves fall in autumn and the birds migrate south, each August will see the release of a new Madden game. Millions of dutiful fans line up to buy it every year, while the rest of the gaming world looks on and wonders what all the fuss is about. Every year, EA is forced to up the stakes to keep the fanbase happy, but the more complex the game becomes, the fewer new recruits are drafted into the ranks of happy Madden players. Even

Madden fans have come to expect the same base gameplay every year – in fact, they’ll riot if anything is drastically changed – but we also want to see new things each year as well. With a pending NFL lockout, gamers may need this year’s Madden more than any other; it may be the only professional football we see this season. Thankfully, this year’s Madden is making some subtle but meaningful changes on the field...
If you're a Madden fan, you'll no doubt already have the demo that up now on Xbox Live and PSN. You'll already have noticed the details like 3D blades of grass (woot!) and the improved real-time collision physics between players. But a demo is a demo and isn't going to let you see much of the Franchise mode. But we've seen it – so let's all stand in a line and shout "HUT" a bit until everyone agrees it's time to read this preview.

We sat down and played Madden NFL 13, getting a guided tour of some of the big changes coming this fall to EA’s juggernaut...
The biggest additions in years to the franchise make
this year’s Madden experience a whole new ballgame...
Friday 29 September 2006
With a plot penned by bestselling US crime novelist David Fisher - who wrote a book with a real-life Mafia hitman - Made Man strains to be the ultimate Mafiosi gaming experience. It's certainly a solid and well-scripted mob adventure but is the action as razor sharp as the dialogue? We sauntered into Made Man's world of crime for a hands-on session to find out.
Made Man's 30-year plotline takes in 17 chapters, telling the story of mobster anti-hero Joey Verola. The
There’s no point in beating about the bush here – in Madworld you’ve got a chainsaw for an arm. A frickin’ chainsaw! It’s the natural evolution of the fighting genre into something so awesome that humanity will eventually end all wars just to play it – and wouldn’t that be a mad world?
MadWorld is different. It's one of the very rare super-violent, M-rated Wii games, meaning it’s not made for children or the elderly. And it's an original property on a system known for dumbed down ports and repackagings. We recently spent some time with a near-final version and we're feeling confident it will stand out from the pack, and not just because it will be the only one dripping with blood.
When you’re watching a bloke getting a road sign impaled in his skull and he then staggers about with it sticking out like some grotesque piercing before he falls in a river, what’s not to laugh at? Wii has never seen anything quite like MadWorld. Only Scarface comes close for tongue-in-cheek, over-the-top violence, but not even Tony Montana gave people a rose bushing – this being repeatedly slamming someone into a wall of