I think at the end of the day, people want a Killzone 2 that has fully realized the vision that we set out with the 2005 trailer. Fortunately for us, Sony has a great line-up for Christmas so there was no pressure at all to come out at that time. This means we can take our time to polish it,” so says Herman Hulst - managing director of Guerrilla when we caught up with him at the Sony’s Gamers Day in south London where PS3’s
Aug 16, 2007
After one pre-rendered trailer, 135 developers, 40 million dollars, and a typhoon of internet abuse, Guerrilla has finally done it - theyve proven to the world that Killzone on PlayStation 3 not only exists in playable form, but looks just as good as the “target footage” shown at E3 2005. At an exclusive unveiling in Los Angeles, we were treated to a live 30-minute demo of the game in action, with director Mathijs De Jonge and producer Steven Ter Heide playing a level
Well, here's a surreal moment that's been a long time coming. Almost three years to the day since we first saw the infamous "is it real or not?" Killzone 2 trailer at E3 2005, we've just seen the scene - heavily reworked, but nonetheless unmistakable - live and in real time in its proper place in the game.
As it turns out, it's the opening scene to the game's second level, Corinth River. Humanity is attacking the evil Helghast
Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
Our latest chance to play Killzone 2 had us starting with the third mission in the game, coming just after the training sections. It’s the first mission proper against the Helghast and sees Sev and his Alpha team attacking the coastal town of Corinth to secure its resources. The opening is a rush of tracer fire, explosions and shrieking that mimics the classic opener from Medal of Honor: Frontlines.
You may have missed it since only a select few gamers were invited, but the Killzone 2 closed beta trial has been well underway and word is the first hands-on raises more questions than it answers. The past three years have seen hype swell around Killzone 2 like no other game before it, so the chance for Joe Public to get hands-on and vent some opinions was a brave move by Sony. Brave and confident.
It’s official: not only is Killzone 3 happening, but it’s happening in a playable, 3D form. At the same event last night where we got our first glimpse of the game in motion, we also had a chance to steer Sgt. Tomas “Sev” Sevchenko through the icy, Helghast-infested fields we’d just seen, both in 3D and in 2D. What we played was impressive – a lot more impressive than Killzone 2, in fact – and what follows are the six most important bullet points we came away with.
By now, a lot of you have probably had a chance to download last week's Killzone 3 beta and play it extensively – although a lot more of you haven’t, seeing as the beta’s only been made available to a relative handful of PS3 owners. If you’re missing out, then you might not already know that the PS3-exclusive shooter’s multiplayer – at least as represented in the beta – is a big improvement over Killzone 2’s relatively more straightforward run-and-gun. There’s a lot more going on and a lot more opportunities for fun in the beta’s three available levels, but here’s what stood out to us the most after a few hours of play...
Fight on both sides of the war in the latest in the Killzone series. Check out our preview for the next FPS on the PS Vita...
We played Killzone: Mercenary, and... you know what? It hit us below the belt...