It’s true: we’ve already reported on a demo of The Elder
Scrolls V: Skyrim once before.
And the demo we played most recently technically wasn’t any different from the
one we’ve already written about. The neat thing about Skyrim, however, is that
it’s being presented to journalists in a unique way: rather than a standard
hand-holding, forced-march demo, we’ve simply been set loose on a more or less
complete version of the game, and given an hour to get as far as possible. And
while Matt Keast did his best to have a complete, dungeon-themed adventure in
our last preview, that’s not how or why I play Elder Scrolls games. Not for the
first few hours, anyway.
For me, the beauty of Oblivion, Morrowind and the rest is
that you can wander randomly in any direction and find endless interesting
things to do before ever settling down and concerning yourself with the
mundanities of plot. And given an hour of free rein, you can bet your ass I’m
not going to waste any time crawling into dungeons or listening to long-winded
exposition. If Skyrim is a real Elder
Scrolls game, I should be able to have plenty of fun just dicking around – and,
happily, it didn’t disappoint...
The Elder Scrolls games may be famous for their incredible side quests.
But I wouldn't even call Pinewatch Sanctuary a side quest. Granted, it
is something that you complete, appearing checked off on the map as
'cleared' alongside more potential adventures in Falkreath, Riverwood
and Whiterun. But to demystify this into a mere video game completion
statistic is to do Bethesda a monumental injustice. So let me tell you
about the secret of Pinewatch Sanctuary – and why Skyrim is very likely
Game of the Year.
Everyone who plays The Elder Scrolls: Skyrim will have a different experience based on how they want to play. Some players will cruise through the story missions without going off the beaten path; others will complete everything there is to complete; while many will simply mess around, exploring and enjoying the brilliant world Bethesda has created. For those willing to wander there are a lot of interesting things to see and find, and that's how we approached a recent session with the game. What sort of things will they discover? Well, after sitting
down with the game for a few hours, we’ve assembled a list of some of the
things we did, so that you might be able to get a good idea of what you can do
when the game releases next month…
From the nanosecond Skyrim was announced, the one question
on everybody’s lips has been “Giants: Are they strong?” Well, we’ve been working
tirelessly all week to find out and we think we just might finally have the answer.
We all know how annoying it is to lose something in your own home. During the ensuing room-to-room search, sofas are shuffled, television stands tipped over and don't even get us started on old jeans pockets. Can you imagine what it would be like if instead of car keys you lost a million cuddly personifications of electricity and all the appliances in your house went down? That's super bogus. Luckily, the Wii remote in Elebits functions as a beam-shooting capture gun, capable of lifting even
Wednesday 20 December 2006
We all know how annoying it is to lose something in your own home. During the ensuing room-to-room search, sofas are shuffled, TV stands tipped over and don't even get us started on old jeans pockets. Can you imagine what it would be like if, instead of car keys, you lost a million cuddly personifications of electricity and all the appliances in your house went down? That's super bogus. Luckily, the Wii remote in Elebits functions as a beam-shooting capture gun,
Hidden creatures crying out for the catching: that pitch initially sounded so cynical. It would be easy to write Elebits off as a lazy recharging of Pokemania against a domestic backdrop that calls to mind Chibi-Robo or even Toy Story. The result, however, seems likely to be far more surprising.
And the biggest surprise of them all is the slow-dawning realization that Elebits is, in essence, a first-person shooter - albeit an FPS reduced to first principles and then rebuilt with an entirely
Stardock messed up with the last Elemental game. It messed up bad. But now, it's ready to put those mistakes behind it, moving forward with Elemental: Fallen Enchantress, a new entry in the Elemental series that looks to make up for past problems with interesting gameplay and some unique concepts...
Tuesday 3 April 2007
Don't ask us why, but music games seem to have more personality, on the whole, than just about any others. Without a big bulky guy with a gun or a group of perky teens out to save the world to rely on, things seem to get weird - fast. Whether or not the songs are original or top hits, if there's a story you're guaranteed to be swimming in bizarre characters, styling art and that rarest of things in games: an actual sense of humor. Elite Beat Agents follows this path
Graceful. It's the one word that appears time and again throughout our hastily scribbled notes about Elveon, and even when the words next to it say something about gouging out a dude's liver with the blunt end of a spear, it's still there. And it appears time and again because even a year away from completion, this combat-driven PC and Xbox 360 RPG stands out as something special; as something worth