This new first-person shooter set in the Star Wars universe will contain hints and links to the Episode 3 movie, despite what we were told earlier this year. Still, it's impossible to divine whether this change of approach is due to a passionate drive in the developers' hearts, or just because LucasFilms want as much hype as possible. But it does lend credibility to what initially appeared to be a very loose canon.Set between the (non)events of Episodes 2 and 3, Republic shows little intention
By
Edge_
posted November 23, 2004
A complex, non-linear shooting-oriented adventure, Boiling Point's ambition can't be faulted. Encompassing every inch of a mythical South American locale ruled by a variety of colourful, cliched factions, its physical scale is impressive enough. That your character - an against-the-odds mercenary looking for his missing daughter - can take on missions for any of those factions and more besides, balancing some delicately interlocking relationships in his personal quest makes it even more so.
By
PSM2_
posted November 22, 2004
Much of the recent news about GT4 has focused on disappointment - the promised online mode has been deleted. For now. Sad, but don't get too caught up in that. There's plenty to celebrate. No other driving game - possibly no game full stop - has ever been created with such scope, depth and ambition. It's huge. It will be huge. And, for the first time since the series began, a lot of it is genuinely new.All previous GTs had the same physics model (with a few tweaks), but GT4's has been built
Normally when GM gets hands-on with a preview, that's literally it, 'hands-on'. But when we went to see Tekken 5 we were more fingers, hands, legs and bums-on. You see Tekken 5 doesn't come on some tiny sliver of a silver circle; it arrives in the colossal arcade-shape of a sit-down, two-player, widescreen, wide-seated cabinet. Which did make it harder to lug back into the office without everyone wanting a go.But size isn't the only reason that Namco's named kicker counts as a big game - there
Time can be a right git. You can be stuck in a really boring geography lesson for what seems like hours then look at your watch and find you've only been there for 30 seconds. Gah! Time always catches up with you, and if you've been mucking around with it like the Prince of Persia, the payback's always going to be harsh.Which indeed it is. By meddling with time he's attracted the attention of a Dahaka - a monster sent to kill him in order to repair the rift in time he's created. And when we
By
Edge_
posted November 8, 2004
DMC3 is the kind of action game that would pause to preen itself in front of a mirror during a gunfight: in fact, it wouldn't be surprising to catch the game's young and hungry Dante doing just that as he whoops and pouts his way through his debut devil-hunting performance. There's a winning lack of self-consciousness to its style - or 'stylish crazy action', to use the proper invented term - careening as it does between camp, cheese and music-video cool with machinegun rapidity.An apparent
By
PSM2_
posted November 4, 2004
There's something inherently wrong about basing a game around the Second World War. Developers will preach on and on about how their respect for the veterans takes precedence over everything else, but can you really justify pixelating the most harrowing, Earth-shattering event of the 20th century? Well, they're trying. Again and again. And the sad thing is, most people don't give a fiddler's pluck about the rich history upon which these games are based; they just want to shoot lots of people
It's taken a while (well, a few weeks, but we're impatient like that) and we've finally got our hands on it. The Punisher. Without a shadow of doubt the most surprising thing about the game is that it's violent. Exceptionally so.You already knew that, you say? We've got news for you. You may have read the words. You may have seen the screenshots. But it's only once the on-screen uber-violence is being directed by your very own sticky fingers that your jaw will finally drop at the gruesomeness
This is the end, my furry friend, the end. The end of Jak, the end of Daxter, the end of the Precursors, their legacy and all this pretty platform violence. For after this game the trilogy is over and just like Crash, J and D will be slung out of Naughty Dog and left for any rival developers going through their bins. (Sniff.)But what a way to go Jak 3 should be; big beyond belief, sumptuously detailed, far more anarchic and open than any previous PS2 platformer. If Renegade was like Blade
By
Edge_
posted October 18, 2004
As far as videogames are concerned, it's taken for granted that guns are good. Which makes guns with built-in cameras allowing you to shoot around corners even better. Combine that with airburst grenades and the ability to call in your own personal air strike and you can see why gamers may be tempted to eschew Ghost Recon 2's squad-based manoeuvrings in favour of the new Lone Wolf mode, which sees your character equipped with an arsenal of such prototype soldiers' toys.But while the Lone Wolf