How high do you set your goals? In creating its second expansion pack for its Space Marine-clobbering strategy game Warhammer 40,000: Dawn of War, developer Relic says its goal is to make Dark Crusade "the best expansion for any game, ever."
How? First by sheer weight of numbers. There are two new races - the Necrons and the Tau. The former are built for players who like to slowly suffocate their opponents. They're creepy, skull-faced robots on a monster land-grab: their rate of production is
Whatever excuses you might have for not entering to the real-time strategy cataclysm Warhammer 40,000 Dawn of War, they are wearing dangerously thin.
The series' second expansion, Dark Crusade, rolls out next month, shortly after the recent release of the extremely compelling "Game of the Year" version of the hit original Dawn of War bundled with the Winter Assault expansion for under $30. This comes on top of developer Relic's strategy triumph Company of Heroes this month - shaping up to be
Kinky is not something you expect from an RTS. But kinky is where the latest Dawn of War expandalone is going, though - fetish battle-nuns and S&M elves. Dirty, dirty Warhammer 40,000.There’s been a bit of grumbling about the choice of new factions in Soulstorm. Some people really, really wanted Tyranids, the most alien of 40K races and the major omission to date. The Sisters of Battle (those fetish battle-nuns) and Dark Eldar
Jan 11, 2008
When Warhammer 40,000: Dawn of War debuted, it broke the unspoken rule that any videogame based on a Games Workshop property is required to completely suck. Since then, the franchise has carved a nice space for itself, gaining an army of faithful RTS fans over the years with two great follow-up expansions: Winter Assault and Dark Crusade.
Now a new stand-alone expansion is just around the corner. Scheduled for an early March release, Warhammer 40,000: Dawn of War - Soulstorm
In the year 40,000, the Human Empire is in decline. No longer great conquerers, mankind struggles simply to survive and hold on to its corner of the galaxy - which is easier said than done when a numberless horde of bloodthirsty space-faring Orks constantly pushes in on your borders, killing and pillaging for the sheer thrill of it.
“Our mantra is that things can only go in if they’re f---ing amazing,” says Relic’s Jonny Ebbert, the lead designer for Dawn of War 2. “It has to have massive visual impact.” Behind him loom giant images from Games Workshop’s overwrought military-gothic science fiction, and on the presentation screen an image of explosive bloodletting from the original Dawn of War. That game is four years old and
There’s a splash of dust as our drop pod dents the planet’s surface, but not the kind we like. It isn’t the sort of sod we’d club out of the ground in a round of golf with an Imperial Guard Commissar. It’s less familiar, less fertile. It’s soil on steroids: populated by mutated palms and wild bushes that not only look like they could have teeth, but poor dental plans.
Collect resources. Build up your base. Climb the tech tree. Collect more resources. Pump out a ton of upgraded units and overwhelm the AI with an unstoppable army. Rinse, repeat, and you’ve got yourself a single-player campaign. That’s the way Dune II did it back in 1992. That’s the way StarCraft did it in 1998. And that’s the way the original Warhammer 40,000: Dawn of War did it in 2004.
We like what Relic Entertainment’s doing with Warhammer 40,000: Dawn of War II. Instead of tossing us a few new units with slightly snazzier graphics and calling it a day, they’re making some sweeping changes to the singleplayer campaign, killing some of the RTS genre’s most sacred cows by removing resource-gathering chores, and base management.
Announced on June 2nd, Warhammer 40,000: Kill Team is a downloadable spin-off game from the successful 40k series. Getting a bit of time in with the game at its E3 debut, we were pleasantly surprised with what turned out to be a decent twin-stick shooter. While a few points in the demo felt a little undercooked (and for the record, the game’s not done, so no judgment yet), the sheer amount of potential and arcade-y nostalgia presented by the game outweighed any negative instances we encountered during our experience...