Despite what you’re no doubt going to hear over the coming weeks, ODST’s Firefight isn’t just Horde from Gears of War 2 in first person. No, it’s Horde, COD Zombies and Valve’s undead co-op shooter wrapped up in one Shock Trooper-shaped package.
It throws loads of aliena-holes at you Horde-style
Like Marcus Fenix and fellow beefy space chums’ addictive online game, Firefight pits you and three fellow
Though many might be most interested in Halo 4's multiplayer (which we'll be getting hands-on of soon), we walked away from our time with Halo 4 most impressed with Spartan Ops, a new mode that completely shattered our expectations for post-launch support...
At E3 2012, we had a chance to go hand-on with Halo 4's multiplayer. How does it fare when compared to the last few Halo games? Well, one thing’s for sure: it's more Halo...
Yes, that's right, 35 seconds. But with some games, 35 seconds is all you need to make a lasting impression...
Aug 21, 2007
Cannon Fodder on the Genesis started it all, Starcraft on the N64 elevated the conflict and Command & Conquer deployed the first atomic weapons in the ongoing war between real-time strategy games and controllers. Console history is resplendent with examples of RTS atrocities, but Halo Wars is bringing peace with a decent set of buttons to push and a galaxy full of artillery.
The demo begins with a Pelican dropship zipping along a valley, flanked by two new Hawk helicopters,
While the boys at Bungie are stealing all the limelight with Halo 3, Ensemble Studios are going about bringing the Halo -verse to 360 in RTS form quietly under the radar. There has been some skepticism about whether RTS can really work on a console but the notoriously protective Bungie has already thrown their full weight behind the project; and if anyones going to be able to pull it off, Ensemble Studios is, being the best in the business and all.
The sheer importance of the Halo
Even if you’re a big Halo fan, the concept of Halo Wars may leave a bad taste in your mouth. Understandable, if you’ve ever played RTS games on a console. Perhaps you found the interface cumbersome, the pace of the combat (and the reactions it asks of you) directly at odds with the flexibility of the controls. Perhaps you’re thinking that things will be no different this time. But having seen gameplay in motion, we reckon
The future of console RTS? We're still not so sure.
dual-wielding. No Bubble Shield. No Jetpacks or spike grenades or Arbiter.
Combat Evolved Anniversary is hardly the Halo for the Xbox 360 generation. As
longtime gamers, we've grown out of its antiquated ways. Young bucks won't want
to deal with its dated design. But 343 Industries didn't bother to fix anything
wrong with the original Xbox masterpiece. Instead, it's as faithful to Halo CE
as possible. Never mind nostalgia. Never mind new graphics. Never mind the
elitist, old-hat Halo haters. This game is as important as it's ever been
because it refuses to stray from itself...
Not all special editions are (re)created equal. If you’ve lumped Halo: Combat Evolved Anniversary in the same category as other recently updated last-generation classics like Ico, Shadow of the Colossus, Resident Evil, Sly Cooper or Beyond Good & Evil, you’re making a mistake. And if you’re upset that Halo costs more money or offers less gameplay than those examples - that Microsoft is marketing this single 10-year-old shooter as a major holiday release with the $40 price tag to match - you’re missing the difference.
That difference is clear from the very first mission, from the very first moment you wake up in a cryogenic chamber as Master Chief...