Stop reading this right now. You need to go and look at the screenshots at the bottom of this page. Without question, The Elder Scrolls IV: Oblivion takes the status quo and kicks it to the curb. Oblivion flat-out defines the next-generation. From what has been shown so far, its fantastic, almost photo-realistic graphics make every other role-playing game to date look dated and boring in comparison.
So, what do you do, exactly? That's the thing; you pretty much make that decision yourself.
Stop reading this right now. You need to go and look at the screenshots at the bottom of this page. Without question, The Elder Scrolls IV: Oblivion takes the status quo and kicks it to the curb. Oblivion flat-out defines the next-generation. From what has been shown so far, its fantastic, almost photo-realistic graphics make every other role-playing game to date look dated and boring in comparison.
So, what do you do, exactly? That's the thing; you pretty much make that decision yourself.
First-person sword-and-sorcery fave The Elder Scrolls IV: Oblivion, which landed on more than a few best-of-2006 lists (see our own Platinum Chalice Awards) is coming to the PS3 this March. Sure, cynics will scoff that 360 owners have already been playing Oblivion for a year. But for Sony loyalists starving for triple-A titles, the cities and wilds of Tamriel offer an unprecedented chance to spend quality time with their $600 investment.
Content-wise, everything in the PS3 release is identical
Tuesday 13 February 2007
Every new platform needs an 'It' game. Like the horsey bleach-blonde toffs who preen and pout and draw clouds of admirers like desert birds to a carcass, a triple-A powerhouse videogame will attract more fun-hungry gamers to a new console than any number of lectures on the hardware's tetrafloppys, quadumaflips or ultrabits. And even the ever-so-slightly techno-mental Kaz Hirai can't argue with that.
We've finally cosied up to TES IV: Oblivion on PS3, and, while it may
Our afternoon spent sojourning in the Shivering Isles was like stepping into the mind of a manic depressive who has renounced lithium. Nurse, prepare a syringe of Thorazine: we're going in.
You'll begin your questing on an Oz-like journey to see the Wizard, or should we say Sheogorath, the delightfully demented Daedric Prince of the Shivering Isles. But rather than following the yellow brick road to the Emerald City, you wander through the psychedelic briar-patch of Mania and Dementia to
As job interviews go, itll be short and relatively painless. Its just you, a disinterested man named Haskill, a bare room, a desk and a chair. After such an imposing entranceway, surrounded by otherworldly vegetation thats leeched through its tableau of linked screaming faces into the lands of Cyrodiil, you were perhaps expecting something a little more grandiose within. Then, as the interview concludes, the dull, featureless walls melt away into a cloud of butterflies. And then it happens:
Expansion packs dont come much more expansive than this. This is a lot more than just an add-on for Oblivion - this is a 180-degree directional shift for Bethesdas epic RPG. When this 30-hour-long pack is available for download on Xbox Live Marketplace at the end of June, youd better pack your possessions in a box and have a straightjacket on hand, because Shivering Isles will have you foaming like a dog on a boat full of
We had high hopes for The Elder Scrolls Online when it was revealed that Zenimax would be bringing the popular franchise online, but after seeing it in action we've scaled back our expectations a good bit...
Hands and mountains. Those are the two things that immediately caught our attention when we first laid eyes upon The Elder Scrolls V: Skyrim – the craggy, jagged peaks that dominate this open world’s realistic topography, and the main character’s own two hands. But that’s okay, because hands and mountains are the perfect symbols for the improvements Skyrim makes over the last Elder Scrolls game, the massive, magnificent Oblivion. We’ve got two hours of details to walk you through, but here’s the summary: Set 200 years after Oblivion, Skyrim’s world is more rugged and visceral, yet also more majestic and beautiful. Its citizens are more realistic. And both combat and your character’s evolution are deeper, but vastly streamlined.
Oh – and also, there are dragons and you eat their souls...

Thank the gods we weren’t killing rats. The first thing we encountered during our hands-on with the can’t-be-more-hyped The Elder Scrolls V: Skyrim was a pair of wolves. Not quite a dragon, but hey, the game has to build up to something, right? We got nearly an hour to play the game, and we weren’t guided: we simply created a character and were free to do whatever we wanted...