Burnout is changing - majorly. The simplistic racing game with the crashes is becoming something much more ambitious this time around: Burnout Paradise. Set in Paradise City, a fictional burg you can explore freely at your leisure, the game keeps hold of the high-speed racing and brutal crashing of the predecessors while adding crunchy new next generation technology to make it worth it.
The main challenge the team seems to have addressed is how to make free-roaming racing not boring. Let's
Dec 19, 2007
Theres much more to the latest Burnout than the opportunity to use a classic Guns N Roses anthem. The open, sprawling tarmac of Paradise City is, as the name suggests, a paradise for Burnout. Rather than the restrictions of replicating a real metropolis, the world before us has been created specifically for the purpose of eye-blistering speed, obscene jumps, lurid powerslides and devastating vehicular carnage.
Creating an open world to explore with no linear career path and
How many driving games invite you to crash, let alone reward you for it? In genre-shattering defiance of everything we know about racing games, the Burnout series has taken crashing, the racer's kryptonite, and morphed it into an art form. As if the series' trademark style of full-contact racing wasn't rough enough, Burnout Revenge adds the new Traffic Attack mode, which actually requires you to slam into as many cars as possible for maximum score.
Crash Mode, a sort of puzzle game in which
Burnout Revenge could have been just the same on Microsoft's 'next-gen' 360 as it is on the Xbox and PS2. After all, a straightforward port with slightly shinier graphics would hardly stand out right now, as even the machine's cheerleaders would be forced to admit. And Revenge is hardly lacking excitement as it is.
Yet, despite a development push that won't exceed six months, Burnout Revenge 360 is looking shockingly more next-gen than many of the more established standard-bearers.