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  • Friday 29 September 2006 Canis Canem Edit - the schoolyard adventure game formerly known as Bully - is only four weeks away now, but you could be forgiven for being a little clueless about how the game will work. We've been hands-on with Canis once before but to give you more of an idea of what Bullworth Academy has in store, we've picked the three best missions from Chapter One. This is your School Your first task is scoping out the school. Gary, an ADD-suffering megalomaniac who befriends
  • Jan 16, 2008 For a while there, Bully was 2006's most controversial game - but once people found out it was a relatively tame, bloodless schoolyard romp instead of a teen murder simulator, interest seemed to fizzle. Which is a shame, really, because Bully's compelling story and free-roaming, prank-and-beatdown-focused action made it one of the best games released that year. If you missed it the first time, you'll get a second chance at the game this March, when Bully: Scholarship Edition hits
  • Bully was released near the tail end of the PS2's major releases, so maybe you didn't have a chance to play the game back in 2006 - like, if you sent your PS2 off to Antarctica on a ceremonial burning raft on PS3 launch day. Whether you played or not, the game was great, and messing around with the 360 and Wii versions, Bully: Scholarship Edition, which are due out March 4, reaffirmed that the game is on track to be as good as the original
  • Jan 16, 2008 For a while there, Bully was 2006's most controversial game - but once people found out it was a relatively tame, bloodless schoolyard romp instead of a teen murder simulator, interest seemed to fizzle. Which is a shame, really, because Bully's compelling story and free-roaming, prank-and-beatdown-focused action made it one of the best games released that year. If you missed it the first time, you'll get a second chance at the game this March, when Bully: Scholarship Edition hits
  • We take a look at the upcoming third-person shooter and blast a few aliens. Get all the details right here...

  • Check out this latest trailer and see what the fuss is all about:We'd bet our monthly wage packet that you've played one of the first two Burnout games. Then we'd bet Adam's wages for an entire year that you absolutely loved them, perhaps even more than any other racing game, ever. And who wouldn't? Driving at insanely fast speeds down the wrong side of six lane highways, causing bigger pile-ups than you ever see on Police, Camera, Action, super-slick graphics, loads of different game modes,
  • The preview build of Burnout 3 we're being shown isn't hugely impressive. It is, in effect, Burnout 2.5 - a slightly enhanced version of admittedly one of the finest racing games of recent times but which shows little in the way of the significant leap the game enjoyed from its first to second iteration. This particular version, however, is a month old. We're travelled to Criterion's Surrey headquarters to play the very latest code - the first magazine in the world to do so - and the developer
  • Monday 22 January 2007 Developer Criterion is slaving away on Burnout 5 for the PS3 and Xbox 360 right now, but if you're one of the millions of speed freaks still rocking the PS2 or PSP, some last-gen love is on the way in the form of Burnout Dominator. Due out in March, Dominator promises a "pure racing experience" that'll take the crash-happy series back to its high-speed
  • Well come straight out and admit it - Burnout is GRs favorite racing series, period. Sure, we occasionally like to amble along in a Honda Civic with tweaked rear suspension in Gran Turismo 4, do a couple of laps of Tokyo in Project Gotham 3 or hurtle through a deadly canyon in NFS: Carbon but nothing, nothing quite sends the adrenaline coursing through our veins like a sweet signature or revenge
  • Burnout is changing - majorly. The simplistic racing game with the crashes is becoming something much more ambitious this time around: Burnout Paradise. Set in Paradise City, a fictional burg you can explore freely at your leisure, the game keeps hold of the high-speed racing and brutal crashing of the predecessors while adding crunchy new next generation technology to make it worth it. The main challenge the team seems to have addressed is how to make free-roaming racing not boring. Let's

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