• Crysis tech movie (WMV, 51.2MB) - right-click to download
Wednesday 29 March 2006
When Crysis - the next project from acclaimed Far Cry developer Crytek - was announced recently it immediately roused our interest. But now that publisher EA has showered us with a bounty of glorious images and an astonishing movie - which you can see by clicking the link at the top of the page - that shows off the game's technical wizardry, we're practically overflowing with excitement.
Touted as a
Wednesday 10 May 2006
After all the waiting, we've finally gone face-to-face with Crysis, spiritual successor to Far Cry and easily one of the most exciting games of the year. But wait. Forget the better-than-life visuals, the stunning environmental effects and triple figure AI IQ - it is the overwhelming, epic and terrifying atmosphere that has left us dazed and blinking.
Crysis jettisons Far Cry's story and characters, and casts you as a Delta Force operative sent to investigate an asteroid
Crysis' ultra realistic visuals continue to be the talk of the town. We had seen the screenshots. We had seen video footage. We had sat in on demonstrations. But it wasn't until we pressed our nose against the monitor and got our mitts on the first level of the game that we realized just how damn good this game looks.
The screenshots we've seen so far - that showcase a single moment of the game in action - all look good. But they can't show off the subtle details that make Crysis so easy on
Oct 5, 2007
Crysis' single player mode is a far cry from the easy linear levels you've seen in other high profile first-person shooters like Halo 3. The game is hard, damn hard, and we wouldn't have it any other way. Take the Rambo approach - trying to methodically kill everyone in your path - and you'll die. Charge blindly towards your objective, and you'll die. Fail to treat even the lowliest of enemy grunts as a serious threat, and you'll die.
Using your Nanosuit - which grants a variety
Crytek said that Crysis was too “advanced” to run on
consoles when it came out in 2007. Now, four short years later, the state of
the industry has changed, and getting Crysis to run on the Xbox 360 and
PlayStation 3 is more important than it was when the PC exclusive FPS launched
to rave reviews. Even after EA and Crytek made the announcement we were still skeptical
as to how it would work, but after getting hands-on with the game we’re happy
with the result, even if some hefty concessions had to be made...
Jan 16, 2008
Even before the PC version released, rumours of a PS3 conversion of the stunning Crysis (developed by Far Cry creators Crytek) were rife, and not far off the mark if insiders at the studio are to be believed. The game looks to be a port of the PC original plus some extra modes and features, a kind of Crysis 1.5. Like the PC game you can expect a visual powerhouse; an open-world shooter that begins on a beautiful tropical island before things take a turn for the worse and aliens
Forget Far Cry 2. The real sequel to Crytek’s tropical PC-only shooter was Crysis, a game so powerful it could only run on a nuclear-powered PC the size of a semi truck. Until now.
For the past twelve months, Crytek have, through a series of tech demos, been floating the very real possibility of a Crysis sequel running on consoles as well as PC. CryEngine 3 videos seemed to point towards modifications – but not many.
Wow. We just got an extended hands on with the sci-fi first-person shooter Crysis 2 and it’s actually tough to isolate just what the best thing about it is. We’ve got a full producer interview below, but here’s our take on it...
Crysis 2 looks ridiculously good. Of course it does, but seeing it in action, under our control, brings the details to life in a way the screenshots cannot. We played a 360 build running on a PC, so although we played with a gamepad on a TV, we doubt the resolution and slick framerate we saw could possibly translate completely to the final 360 version...
Crysis 2 is shaping up well. The CryEngine 3 is up and running on consoles, and looking unbelievable. The location shift to New York is already promising a more focused, more immediate spin on the original game’s freeform tactical combat. The storytelling seems epic and affecting; very much in the Half-Life 2 mould. But what about multiplayer?
Do super-soldier power-suits mean smile-inducing online good-times? Or just a great big messy clusterfook? It's definitely one of them. I have played it, so I know which. And if you would like to, click on and I shall bestow upon you that knowledge.