The breathtakingly apocalyptic Bullet Witch won't be gunning for US shores until early next year, but that hasn't stopped us from playing the just-released-in-Japan shooter for ourselves. And while it felt - at first - like a fairly standard third-person shooter, the arresting visuals and cool gameplay touches made us hungry for more.
If you've read our coverage, you already know that Bullet Witch takes place in the year 2013, after a series of catastrophes (not the least of which is the
The good folks from Atari came by to demo Bullet Witch, next February's apocalyptic - Goth tale. Long story short: the year is 2013 and much of the world's population has been decimated by disease, war, and every other cataclysmic event you could possibly think of. Enter Alicia, Bullet Witch's anti-heroic gothess, fully equipped with a "boom-rod," a customizable gun (all the rage now) and up to nine magic spells to aid in her quest against the undead.
The game's opening takes place in a
Five minutes. Five minutes of a very short demo was all gamers needed to decide that, yep, they were definitely interested in whatever twist on first person shooters Bulletstorm had to offer later this February. Of course, it helped that those five minutes could be repeated over and over and over again, each time played with an incredibly different – and incredibly sadistic – approach.
But those are still only five minutes of an hours-long campaign. If that much diversity and insanity can be packed into a demo, what might happen through the course of the entire single player story? Having finished Bulletstorm last month, I can give you an idea. Here's a sample of what I experienced during just the first third of the game…
Things I did during my first 15 minutes with Bulletstorm:
1. Tethered a man with my electric grappling hook, yanked him towards me, and kicked him in the face.
2. Tethered a man, yanked him towards me, kicked him into the air, then blew him to pieces with a quadruple-barrelled shotgun.
3. Fired 100 bullets at the same time from a super-charged carbine, liquefying three men in a row.
Sound amazing? It is. And those are just the most basic entries on a ludicrous 15-part list of stuff you just will not believe. Want to know what else I got up to? Read on...
Both star big, meaty heroes firing big, meaty guns. Both include enough exaggerated blood and violence to earn an M-rating several times over. Both are published by Epic Games and designed in some party by Cliff Bleszinski. And both have really dumb names.
Bulletstorm is clearly being set up as a successor to Gears of War, but just how similar are the two series? And what's different – for better or for worse – about Bulletstorm? After getting a first look at the game, here's my take...
E3 is here! Almost. There is a crapload of games both confirmed and rumored to be at the show this year, and if you're looking for a definitive list, well here it is. We know for sure Bulletstorm will be there, but you may be asking, what is this game? Have you not heard of it? Does a storm of bullets sound appealing? Let's break this puppy apart (sorry, cute little puppy)...
I recently got a chance to talk with Cliff Bleszinski about his upcoming game, Bulletstorm. He's clearly excited about his new venture, and so are we here at GR, as can be seen in yesterday's preview. The game is pretty ridiculous, but in all the right ways. I was able to play some of the co-op mode known as Anarchy, and so I'll share some of my own impressions after the video...
First, let's clear something up: Bully both is and isn't Grand Theft Auto in a school. It uses the GTA game engine, so anyone familiar with those games should have an easy time navigating Bullworth Academy and the surrounding town. But while it's a mission-based, free-roaming adventure, you can't jack cars in Bully. You can't mug people, and you can't use deadly weapons or kill anyone. No hookers, sex or blood, either.
So, is Bully the dangerous game everyone says it is? Only if you think Bart
The cheeky bastards at Rockstar have built an empire on letting gamers do things they'd probably never do in real life: stealing cars, running with gangs and stabbing skinheads in the face, for example. Now, despite frantic protest from watchdog groups, they're just months away from offering up a chance to slip on the shoes of everyone's childhood nemesis.
In Bully, you'll play as Jimmy Hopkins, a burly little miscreant with a permanent sneer and a mastodon-sized chip on his shoulder. After
Friday 1 September 2006
There's not even a splash of the red stuff in the whole of Canis Canem Edit's boarding school adventure. But that hasn't stopped the 'ban that' pack slurring Rockstar as "irresponsible", or prematurely labelling Canis Canem Edit as a "Columbine simulator". So it's a good job that Canis - albeit with its new, not-so-contentious title - is set to tackle all the ridiculous fuss with a quirky, characterful and quality experience.
Canis is set in and around Bullworth