Back in April Microsoft invited a handful of press to spend a day inside the barns of Rare's HQ for the world's first look and play of Banjo-Kazooie: Nuts & Bolts. They made us sit through Viva Pinata 2 first, but it was still worth it. Because when Willy Wonka opens the doors to his factory, you drop everything and make travel arrangements. This was the moment we'd been waiting for since the game was announced in September
Purged by flames, the world’s remaining population is mutated by distorted fantasies, created to help stomach the inhospitable remains. Heartless meshes of flab, cogs and metalwork - enough to give even Silent Hill’s freaks the willies - these ‘meta-beings’ crawl the world, devouring humanity’s leftovers. Distorted fantasy being the very definition of ‘baroque’ itself. Animal Crossing it ain’t. It
A would-be hero sleeps peacefully. Suddenly, he springs awake, saunters out of his home and gets swept away on an engaging quest, ultimately saving his world from destruction and a greater evil. This plot descriptor may sound like your typical action RPG setup – Link to the Past anyone? But with gorgeous artwork, levels that build themselves as you go, an exotic world and a grizzled narrator who somehow adds immensely to the experience, developer Supergiant Games is making sure Bastion sets itself apart from the vast horde of typically mediocre action RPGs out there...
The world has fallen apart and The Kid doesn't even know it. He wakes up in his bed and the floor has literally fallen out from under him. The Calamity has occurred. The only thing separating him from the abyss is the ground that mysteriously appears in front of him as he moves. Where is everyone? Why is the world coming back together in front of him? He's got no idea. He's only really sure of one thing: he needs to get to the Bastion so he can meet his family and figure out why the world is completely demolished. Of course, we know just about as much as The Kid does about what's happening. The story picks up right after the end of the world, and it's all about figuring what happened..
Games based on Batman, one of the most famous comic book caped crusaders, have a reputation for being stinkier than a pile of freshly laid bat mess, which is absolutely criminal considering the wealth of creative potential that's loaded into the source material.Hoping to buck this depressing trend is Derby-based developer Eurocom and publishing powerhouse Electronic Arts, who have been charged with the task of producing the eponymous game of the upcoming Batman Begins movie.Focusing intensely
Paul Crocker, Lead Narrative Designer at Rocksteady Studios, donned one of our magical interview headsets at E3 last week to give us his thoughts on Batman: Arkham Asylum, which may turn out to be the best Batman game we've ever played. Crocker discusses the reason for the game's short delay, its inspiration, story, gameplay, and more. Have a listen below!
Think of a great superhero game. No, not a good one — there are plenty of those around — but one as essential as, say, Grand Theft Auto IV or BioShock. You’re struggling, right? That’s because there aren’t any. Or rather there weren’t any until Batman: Arkham Asylum came along.
The Caped Crusader has had something of a dodgy past both on the silver screen and in games. From the ace 1989 Tim Burton gothic epic that grossed over a quarter of a billion dollars domestically to the franchise-murdering Joel Schumacher colour-saturated camp-fest Batman & Robin that barely limped past the $100 million marker, Bruce Wayne and his crime-fighting alter-ego haven’t had it easy.
We're about to commit what some geek groups would consider heresy: Maybe the world was better off not having a game based on The Dark Knight, Batman's wildly successful and delightfully dismal summer movie outing from last year. Yes, we saw the movie (four times, thanks, and that's not counting IMAX viewings); yes, we loved it. But what are the chances a rushed-through-development movie tie-in would have actually been good?
Stealth, stalking, and all-out brutality. How Batman is taking back the mantle from the games that stole his schtick.