We'd teleport all of you to Tokyo to enjoy this year's TGS with us, but since we can't, experience the shows most game-filled booth in this new video straight from Japan...
Thursday 21 September 2006
As the barrels begin to slow, no longer spewing vapour-hot metal into the room, you begin to assess the damage. Like that lobby scene, the joy is in the pause after the carnage.
The concrete pillars are cracked, showing the metal underneath. A crumpled drinks can is spinning on the spot, the only noise in this echo chamber. And then there are the corpses: ten, maybe 15 dead replicants, slumped or sprayed against the walls.
With FEAR: Extraction Point, Vivendi
As the barrels begin to slow, no longer spewing vapor-hot metal into the room, you begin to assess the damage. Like that lobby scene in the Matrix, the joy is in the pause after the carnage.
The concrete pillars are cracked, showing the metal underneath. A crumpled soda can is spinning on the spot, the only noise in this echo chamber. And then there are the corpses: ten, maybe 15 dead replicants, slumped or sprayed against the walls.
With F.E.A.R.: Extraction Point, Vivendi promises more.
As has become the way with Nintendo’s little white box, when you think of racing games on the Wii, you think Mario Kart, MySims Racing or ExciteTruck. Or, any other bobble-headed, cutesy racer. The one thing you don’t think is motorsport simulation – Need for Speed: Undercover is about as close as you can get and the less we say about that, the better.
Good though it was, F1 Championship Edition on PS3 was a bit sterile off the track. Codemasters' aim with F1 2010 is for you to be the driver and live the life.
Sure, DiRT 2 had the trailer and GRID had a decent enough agent who talked you through things, but the idea here is that it's way more interactive and as seamless as possible.
But the changes aren't just cosmetic. Everything here promises to be better than any other F1
If you've ever played Race Driver GRID (and you should have done), you'll know how the perfect balance between arcade gaming and hardcore simulation can be achieved. Like its Codemasters stablemate, F1 2010 deftly plucks the cherries from both gameplay styles to deliver an experience that's immediately accessible, but features plenty of depth for hardcore race fans. The result is an F1 game that's not only a great simulation, but an absolute blast to play.
In recent years, most Formula 1 games have been Sony-published affairs, and while many were worthwhile racers, it was difficult to find exciting off-the-track features, or significant year-over-year improvements. Following last year's release of F1 2009 on Wii and PSP, Codemasters is set to redefine the Formula 1 experience with F1 2010 on Xbox 360, PlayStation 3, and PC, offering a racing package that comprises everything a famous F1 driver encounters in his career.
F1 2011 is a serious game for serious racing gamers and serious F1 fans. We’re not going to try and convince you otherwise, because this serious image is exactly what Codemasters Birmingham is going for. But as austere as the game seems, there’s something irresistibly fun about the prospect of piloting these bleeding edge 1000 Horsepower Titans.
Disappointed by the 3DS version like we were? Well fear not! A great handheld recreation of F1 could be mere months away if our latest go on the Vita version is anything to go by...
While the megaton simulation racing games tend to take massive breaks between their releases (Gran Turismo and Forza), the F1 series has been carving out a sizeable niche for itself. The annual series has been providing racing fans with smaller annual improvements as opposed to the huge 4-year upgrades from the more well-known games. Granted, it’s all about F1 racing, which the NASCAR-dominated US is less familiar with, but true gearheads might find a lot to...