The ending of Assassin's Creed: Brotherhood wasn't quite as mind-meltingly bizarre as that of predecessor Assassin's Creed II, but it still set up some significant twists for the next chapter – and the recent news that Assassin's Creed: Revelations would both conclude hero Ezio Auditore's tale and also revive original series protagonist Altair was surprising news indeed.

When Assassin’s Creed finally dipped its toes into multiplayer with last year’s release of Brotherhood, the unique new mode – created by Ubisoft’s studio in Annecy, France, best known for their work on Splinter Cell’s spies-vs-mercenaries multiplayer – quickly distinguished itself as one of Brotherhood’s standout features. Favoring a stealth-based approach in which everyone was not-so-secretly hunting everyone else, it was a tense, intimate experience that put crowds, hidden abilities and plenty of climbable Renaissance architecture at players’ disposal...
A little over a week ago, we showed you a narrated video of the
Assassin’s Creed Revelations Gamescom demo – and, a little disappointingly, the
single-player demo that was shown at the 2011 Penny Arcade Expo wasn’t much
different. When we saw it at the show, however, we had the privilege of being
walked through by ACR’s creative director, Alex Amancio, who gave us new
insight into the mission we thought we’d already seen...
Since it was
first announced back in May, we’ve seen quite a bit of Assassin’s Creed
Revelations; hands-off demos, a multiplayer beta and a handful of videos
explaining some of the new gameplay elements, for example. Until last week,
however, Ubisoft had held back on giving us the one thing we really wanted: a chance to sink our
teeth into Revelations’ story. Thankfully, we’ve finally gotten that
opportunity, playing through the game’s second, fourth and fifth chapters and
getting an eyeful of what’s in store for Nov. 15 along the way...
Recently, we
had our first chance to play through some of Assassin’s Creed Revelations’
story – and, not too surprisingly, it was an experience left us full of
questions. Lucky for us, then, that Creative Director Alexandre Amancio was on
hand to answer them, as well as to talk a bit about the direction of the
franchise and the raft of new gameplay features Revelations brings to the
table...

A new Assassin’s Creed game? Really? So soon after AC II? Yes, we were as surprised as you and probably just as skeptical about its quality. Turning out such a huge, rich game as AC II was a monumental effort on Ubisoft’s behalf, requiring the input of three internal studios (Montreal, Annecy and Singapore), so when we first heard a new adventure was due – and releasing this year – we were instantly worried about the quality. Spin-off, Assassin’s Creed 2.5, cash-in: these were all phrases clouding our minds. And then, to compound our fears, Ubisoft invited us to play the multiplayer…

If you thought Assassin’s Creed II ended on something of a cliffhanger, then you might be relieved to know that, while Assassin’s Creed: Brotherhood doesn’t bear the all-important “III” in its title, it picks up exactly where ACII’s story left off. Which is to say (and this will be a spoiler for those who haven’t finished the game) it picks up in the depths of the Vatican, after Ezio Auditore, master Assassin of Renaissance Italy, has beaten the shit out of the Pope and received an apocalyptic message – addressed directly to his modern-day descendant Desmond Miles – from a long-dead precursor civilization...

Do you remember that bit in Assassin’s Creed II where Desmond and Lucy are scurrying through a Templars’ lab, surrounded by Animuses? That’s where the multiplayer element in Assassin’s Creed: Brotherhood kicks off - eight players stuck in their ancestors’ lives, attempting to knife each other and run off giggling...
If you're looking for an engrossing story with compelling characters, then put down your controllers and read a book. Assault Heroes jettisons this unnecessary baggage to make room for action, explosions, and swarms of enemies that will strike a chord with old school arcade rats.
The game plays like Smash TV on steroids. You'll control your jeep's movement with the left analog stick while directing your turret's fire with the right. The controls are quite responsive and we couldn't resist
Fully in keeping with Xbox 360 Live Arcades distinctly retro approach, Sierra On-line jumps right in with this little offering, Assault Heroes, which is about as “retro” as you can get. The gameplay is simple, straightforward action with little to no higher brain functions required, while the graphics are colorful and splashy and about as subtle as a brick in the face.
Which aint really a bad thing. Sometimes, you just wanna blow sh%# up, yknow?
In fact, its not even worth going