Xbox 360 owners have been enjoying Ninja Gaiden 2 for a whole year already and until now PS3 owners have had to settle for their 'Sigma' version of the first game for their ninja killing fix. Finally an updated version of NG2 is heading to the Sony machine, but while it's bigger and better in almost every respect, there's one thing that's certainly not. Gore
Where were we when we last saw Ninja Gaiden Sigma 2? Oh right, we were a bit taken aback by Sigma’s lack of gore compared to the original Ninja Gaiden II on 360.
If you include Ninja Gaiden: Dragon Sword for the DS, the newly-announced PS3-exclusive Ninja Gaiden Sigma 2 will be the sixth release for the franchise since Tecmo relaunched it on the Xbox in 2004. That's a lot of games in only five years' time, but during their announcement of Sigma 2 at GDC, Tecmo got to explain how this latest slash-em-up will live up to their concept of the "ultimate Ninja Gaiden game."
The way of the warrior, according to the first Ninja Gaiden Sigma, is to live in the moment, because you probably won’t be alive for very long. Treat every battle like it’s your last, because that end-of-level boss can kill you with a single punch. Failure is a state of mind. It isn’t the game’s fault you haven’t mastered it.
A few weeks ago, we told you about our first look at Ninja Gaiden: Dragon Sword when it was shown at a Tecmo event in Tokyo. The short and sweet is that the game looked spectacular for a DS title, even displayed on a large screen in front of a room filled with people. Well, we finally got the opportunity to play it, and the crazy thing is that this portable Ninja Gaiden feels every bit as promising as it looks. As if that werent enough, super-developer Tomonobu Itagaki himself was on hand to
Today in Tokyo at publisher Tecmo's Nite Out 07, we were allowed to get our first taste of Ninja Gaiden: Dragon Sword, via a demo by outspoken Dead or Alive creator Tomonobu Itagaki. During the stage presentation, Itagaki played the game live, projected onto a large screen television, using a Nintendo DS development system.
Even displayed much, much larger than it would be on an actual Nintendo DS, the game looked sharp and appealing. The main character is the same as the full sized Ninja
Dec 6, 2007
Mastering the mysterious art of the ninja is a skill known only to a select few, but come next March even the most un-coordinated gamers will be able to give it a go when Ninja Reflex debuts on the Wii. Unveiled to the world last night, Ninja Reflex feels like a cross between Wii Sports and WarioWare with Mr. Miyagi as your trainer.
Designed around basic martial arts concepts, Ninja Reflex starts off by giving you a “ninja name” and then heading into one of six
Games based on movies, cartoons and comic books have existed for ages, but publishers have only recently begun seeing the potential of internet phenomena. Penny Arcade and Strong Bad got their own games and now, with the upcoming Ninjatown on DS, another popular online property is getting the star treatment. We recently got some hands-on time with the adaptation. If you've got questions, we've got answers.
What and/or where is
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