Out... and out. We’re zooming out of a single star system. Out and out, until all we can see are the coils of a spiral galaxy. Lost Empire: Immortals is big. Very big. 5,000 separate star systems big. And it’s yours for the taking. Not all yours, of course, as you’re one of six major races venturing out from your home system, building an empire across the galaxy, encountering not just each other but many minor races that are
Good grief – yet another boatful of idiots dumped on a desert island for us to babysit. Only this time they’ll be refusing to drink water only two feet away from them, getting eaten by monkeys and puking last night’s dinner of bark with bark garnish in full Wii 3D. Can’t wait. Well, we say full 3D, but judging from recent shots this is being a bit generous. Lost in Blue’s never been one for visual might – if you’ve got time to take your eyes off your sim-dolt to eye the greenery you’re clearly not playing it right – but this is the kind of blurriness we expect when our screen-grabbing machine is on the fritz, not from the developers themselves.
Gaming shadows have come a long way. In the N64 days you were lucky to have a shadow at all. Characters that did were cursed with a shapeless blob at their feet - a potato’s shadow no matter how complicated their form. When the blob embraced realism and sprouted limbs, shadows became quite the talking point, a graphical trick to rival shimmering water and realistic beard hair.
Last night's Konami Gamers' Day offered us the chance to play a couple of levels from Hudson Soft's upcoming Wii platformer, Lost in Shadow, which was described as the "best shadow-action game." It's pretty easy to be the best thing-you-made-up-right-now, but humorous rhetorical fallacies aside, we were impressed by the clever platformer...
The best thing about the Nintendo DS is the fact that it lets developers stretch their imaginations. Case in point: Lost Magic, an action-RPG/strategy hybrid that would never have happened on any other system. It's not that Lost Magic is stunningly original; in fact, it's a blend of ideas cribbed from elsewhere. The fact that it has all come together, works and is about to come out is the cool and truly unexpected thing.
Remember Castlevania: Dawn of Sorrow's Magic Seals, which forced you to
Our first real look at the 360's answer to Final Fantasy began with a handful of what looked like motorized gypsy wagons tearing across a mountainous landscape. They screeched to a halt, hatches in their backs opened and squads of troops in gold armor and tall helmets leaped out, then ran toward the horizon, screaming with their swords and lances raised.
They were quickly and mercilessly cut down by what looked like a rain of blades. The camera focused in tight on one of these, revealing it to
Compared to the cute and cartoonish world of Blue Dragon, creator Hironobu Sakaguchi's other RPG, Lost Odyssey, is looking positively X-rated.
After previewing his old-school throwback at the Game Developers Conference in San Francisco this week, Sakaguchi surprised us with a sneak peek at some of the cutscenes from his darker, grittier epic. The first depicted immortal hero Kaim riding a train into a radiating, sunset-drenched metropolis that could rival anything seen in the latest Final
The playable demo begins with an epic pre-rendered battle scene, and then cuts to Lost Odyssey's charismatic hero, Kaim, before seamlessly transitioning to the real-time graphics. We honestly didn't see much of a step down in quality in going from one to the other, and as the battle continues all around you, even as you enter your first fight, there's a great sense of continuity.
Speaking of continuity, the battles continue the traditional turn-based system which the Final Fantasy games -
Jan 11, 2008
Lost Odyssey follows the adventures of Kaim, an immortal who has lived a thousand years, and will live thousands more. Kaim is blessed with powerful magic and finesse in combat, but has lost a large chunk of his memory. Over the course of this RPG adventure, he will see or hear certain things that trigger a flashback to his past. Once unlocked, these "dreams" can be viewed anytime Kaim goes to an inn to rest and provide an entertaining method of slowly filling in his fascinating
Help a stranded astronaut survive the dangers of space in the vertical platformer Lost Orbit. Take an early look at the game here...