Thursday 11 May 2006
Set in the Middle East a year in the future, Army of Two sees Americas heavy military losses force a situation where corporate armies send mercenaries to the frontlines. You could call it terrifyingly prophetic, but after our behind closed doors sneak peek wed prefer to call it a stonkingly exciting, visually superb action blast.
Army of Two is a two-man, third person shooter with an emphasis on teamwork and we got a chance to see how the single-player element will handle
Alain Tascan of EA Montreal wasnt too impressed with Epics high-octane, high-scorer Gears of War - the Vice President of the company that brings us yearly sports and Harry Potter updates felt that the vicious antics of Fenix and co. lacked innovation. Crazy words indeed, but at least he had the decency to admit that if Army of Two fails to dazzle, he will be guzzling Milk of Magnesia in an attempt to digest those words.
But with each passing new scrap of info on this wise-cracking,
Given publisher EA's reputation for producing relatively innocuous games with mass-market appeal, it's weird to see them tackle something as overtly political as Army of Two. Part ultraviolent shooter, part troubling polemic on the US military's increasing reliance on mercenaries - sorry, "private military companies" - Army of Two envisions a near future in which powerful PMCs scheme to keep the world in a state of constant (and extremely profitable) war. And you're working for them.
As one
Oct 22, 2007
"Co-op isn't the mode; it's the game." Thats what Army of Two's producers told us before we sat down for a bit more playtime with the upcoming shooter. What they meant is that they've built a co-op experience first and then added the game around that. We didn't learn much more about the story than we did with our first hands-on preview, but we got a feel for how a closer to finished version of the game will feel, and with the game coming out early next year, it should be nearly
Deftly avoiding the obvious “most cumbersome title ever award” and not naming the sequel Army of Two 2, we still get a perplexing number thrown in there – Army of Two: The 40th Day. The confusing moniker comes from a mysterious disaster caused by something known as the 40th day Initiative.
You know you’re not in the real army the moment you take cover behind the corpse of an elephant. It’s just not something Soap McTavish, or Master Chief, or the guy out of Rainbow Six, would ever do. Maybe Marcus Fenix, but then he always was a bit sick.
EA shows off a few of the co-op-centric title’s new features and reveals the Ghost Town level…
Thursday 11 May 2006
Rumours have long swirled around about the existence of this game, which casts the player as a member of a shadowy brotherhood of killers determined to end the third Crusade - even if they have to kill every powerful figure on both sides of the conflict.
Now, after seeing the fully-revealed game in motion and being demoed a brief mission by Ubisoft, we're thinking 12th century Jerusalem is a very interesting place.
Clad in a monk-like hooded white robe, lead character
“Nothing is true, everything is permitted.” That, according to Corey May, Assassins Creeds scriptwriter, was the motto for the 12th century killers at the heart of the game - the Hashshashin. Its definitely a maxim that chimes throughout this game, because while Assassins Creed is open-ended and it is open-minded in its approach to morality, method and the murder, the whole project is still mired in Fort Knox-style secrecy.
For while the Montreal-based team is happy to talk about
For a game that began life as a PlayStation 3 title, its surprising just how reliant Assassins Creed is on using the rumble to allow you to “feel” your way around the environment. So much so, in fact, that its impossible to see how the PS3 (or PC) versions could even fundamentally work. As you may know, Assassins Creeds gameplay is inspired by free-running movement; that is, being able to climb, leap, crawl and vault your way through the towns architecture as if it were one big