“Nothing is true, everything is permitted.” That, according to Corey May, Assassins Creeds scriptwriter, was the motto for the 12th century killers at the heart of the game - the Hashshashin. Its definitely a maxim that chimes throughout this game, because while Assassins Creed is open-ended and it is open-minded in its approach to morality, method and the murder, the whole project is still mired in Fort Knox-style secrecy.
For while the Montreal-based team is happy to talk about
For a game that began life as a PlayStation 3 title, its surprising just how reliant Assassins Creed is on using the rumble to allow you to “feel” your way around the environment. So much so, in fact, that its impossible to see how the PS3 (or PC) versions could even fundamentally work. As you may know, Assassins Creeds gameplay is inspired by free-running movement; that is, being able to climb, leap, crawl and vault your way through the towns architecture as if it were one big
Oct 12, 2007
We're fresh from our most extensive hands-on time with Assassin's Creed yet, and were fortunate enough to play a nearly complete version that is mere days away from gold status. Unceremoniously dumped into the middle of the action with no training, our exploits ranged across two of the game's three cities and the wilderness area that connects them as we pursued two of Altier's primary targets.
You can check out a ton of new screens here.
As with all things new and innovative,
Thursday 11 May 2006
Rumours have long swirled around about the existence of this game, which casts the player as a member of a shadowy brotherhood of killers determined to end the third Crusade - even if they have to kill every powerful figure on both sides of the conflict.
Now, after seeing the fully-revealed game in motion and being demoed a brief mission by Ubisoft, we're thinking 12th century Jerusalem is a very interesting place.
Clad in a monk-like hooded white robe, lead character
The first Assassin’s Creed was an incredible sensory experience. So you’ll be glad to know the slack-jawed awe that comes with staring at massive cityscapes from a lofty tower is back with a vengeance. Better yet, from our hands-on with the upcoming Tokyo Game Show demo, it’s clear Ubisoft Montreal has really been working on the assassinations.
Assassin's Creed II looks absolutely gorgeous. The demo being shown to press at Gamescom this week sports superb draw distance, detailed crowds in the streets and it's all running silky smooth on Xbox 360.
This particular demo takes place in the Florence area of town, kicking off with protagonist Ezio performing a familiar 100ft leap from the top of a building into a hay car below.
This time around the crowds in the sci-fi,
We made no secret about our love for the original Assassin’s Creed. We scored it glowingly, took some flak from you guys, and stood proudly by our 10 like a Christ-like figure up against an inquisition of haters. Okay, perhaps that’s a bit much.
Last week's splendiferous E3 gave us the opportunity to chat with Ubisoft's Charles Randall, who is heading up Assassin's Creed II's combat development. Hear what he has to say about axes, spears, hand cannons, Leonardo da Vinci's flying machine, genetic memories and more!
Ubisoft's official unveiling gives us a glimpse of colonial Boston, unruly wildlife, a wilderness playground and lots of cool new ways to kill...
Whether he's scaling cliffs and climbing trees, stealthily
sneaking through the snowy frontier, or brutally killing Redcoats, Assassin's Creed III's tomahawk-wielding protagonist impresses at every turn in Ubisoft's
latest demonstration of their American history-altering title...