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  • We get our hands bloody behind bald-headed, bar-coded Agent 47 during a deep dive session with upcoming stealth-action title Hitman: Absolution...

  • The Hitman series has always been about finding creative solutions to problems, specifically the "problems" its protagonist is hired to kill. As the bald assassin named 47, players have been able to run around with guns blazing, sneak through the shadows and garotte guards from behind or slip on a disguise to poison or smother their targets, all to more or less equal effect. Due in May, Hitman: Blood Money ups the ante not only by giving players inventive ways to kill, but also by giving them
  • Slumped on the floor of his Paris apartment, a white-hot bullet grating against his ribs, 47 finds himself with little to do but think. And as time spins out before him, he finds himself reviewing a life spent in the game of death. It's a mucky old game, this hitman lark. And 47 has been so very, very busy.That's how Hitman: Contracts opens, setting a wholly retrospective scene. The game isn't a new chapter in the Hitman tale: it puts you through some of the most grisly and shocking missions
  • Sex and death, the beginning and the end: entwined irrevocably like cheese and pineapple at some terrible cocktail party of the soul. But sometimes life's various beginnings and ends loom so large we forget about the in-between: life itself. And yes, repressed religious delusionals, we mean you. You won't like this. Along comes Hitman: Contracts, full of both extremes, in a clear attempt to delay us even further from fruitfully living the in-between. Just think, you could vacuum the stairs and
  • Nintendo's Miis? Oversimplified stick figures. Microsoft's Achievement Points? Too abstract. Sony's finally unveiled its real online strategy, a free service called Home, and it's set to blow its competitors out of the water. Officially revealed during the Sony keynote speech at the 2007 Game Developers Conference, Home is a beautifully detailed network of public lobbies and private spaces that invites players to create a realistic avatar and interact with other players online. And also to
  • Details from the Japanese Home beta test revealed just as many new questions as it did answers. The application, which is designed as a virtual world to customize and meet mates in, will be released for free, hopefully this summer. The 500MB code will enable you to setup and develop an online world inside a thriving gaming community.

    Already games such as Devil May Cry 4 have been released with hundreds of embedded

  • The economy has collapsed, there’s a worldwide energy crisis and the once-great USA is in tatters. No, it’s not present day: the year is 2027, and North Korea has used its missiles to destroy South Korea and invade the States. Hmm, we could cover one eye, squint with the other and pretend we’ve never played this scenario before...

  • In case you missed it, we previously talked about how Homefront’s a sort-of videogame remake of Red Dawn in our earlier preview, where we focused on the first level of the single-player campaign as well as several hours of play in the multiplayer. Homefront is a prime example of incongruous single-player and multiplayer components: the former is a brutal, politically savvy meditation on the ramifications of the US being the world’s sole superpower, while the latter is a piece of pure entertainment where you shoot other people over the internet with miniature rockets from remote-controlled helicopters...

     

  • You might not know about THQ’s big 2010 shooter Homefront… but after this year’s E3 games show, we confidently predict that’ll change. Think Killzone’s intensity meets Half-Life’s emotive storytelling, as Dave Votypka, Kaos Studios’ General Manager explains…

  • Surely, it can only be a good thing when a game demo leaves you wanting more. We’re sitting in a private theater in New York, having just seen two new levels of Homefront – the game that sees you fighting in a nightmarish future world where a unified Korea has invaded and occupied the US – and what the developer has just shown us was good. Damn good. But there are so many aspects of the game yet to be revealed: features that could potentially turn this striking FPS from being ‘potentially amazing’ to just plain ‘amazing’...


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