Oct 11, 2007
Having watched the way fire curls around wood and propagates across surfaces in Alone in the Dark, we can only advise that pyromaniacs everywhere should put their pennies away for a future purchase. You can almost choke on the smoke.
This time around, the survival horror series reprises the life of private investigator Edward Carnby in modern-day Central Park, New York. The devs have modeled the park down to 50cm accuracy, as well as making sure the major features are bang-on.
Dec 10, 2007
Alone in the Dark is a game that has spent serious time in development - and, eventually, all the early hype surrounding it has ever so slowly trickled away... but, we said it before and well say it again, thats a damn shame because, put simply, the game is shaping up to be a cracker. Forget Alan Wake, forget Silent Hill 5, forget even Resident Evil 5 - this really could be the hidden gem of next-gen horror gaming… so weve donned our boots and delved back into a distinctly
Dec 27, 2007
Our recent previews of Alone in the Dark delve into the use of light as a weapon and the creepy, gigantic Central Park setting. For our next trick, we talk to the game Producer, Nour
When it comes to cutting edge trouser-spoilers, Resident Evil is still the daddy. Continually bending the rules of survival horror, the fourth game in the series was not only one of the best games on PS2, but probably one of the best games ever made. And yet… while they could certainly lay claim to propelling horror gaming forward with arse-clenching frightfests like RE Nemesis, Capcom cant claim to have invented the genre. That honour goes to Alone in the Dark, originally developed by
When every day heralds a near-endless procession of videogames to peer at, you quickly learn how to sift the good from the garbage. A particularly telling sign is when, as a game is demoed to you, your glaringly empty hands start to itch. Because you really want to play this one. Which is exactly how we felt during a recent eyes-on with Alone in the Dark.
Since inventing the survival-horror genre 16 years ago, the Alone in the Dark series has been defined mainly by creeping around in dimly lit corridors and hoping something didn't lurch out of the shadows to gnaw your face off. The creators of the new Alone in the Dark, however, want you to know that crawling through claustrophobic spaces won't be the focus this time around - and to hammer that point home, they'll literally tear those spaces
Alone in the Dark's Edward Carnby is in a sticky spot. He's several stories up, dangling precariously from a stone gargoyle on the exterior of a New York apartment block. The building is being rapidly consumed by a raging inferno and bone-crushing chunks of masonry are hurtling past him a little too close for comfort. Death seems as imminent as Carnby's next breath.
It's an intensely dramatic predicament and one that echoes what we've already seen of developer Eden Games' action-focused slice
Zombies! Monsters! Horrible crawly things made of spine and fecal matter that burrow into your skin! That's what you think of when you think Alone In The Dark. Isn't it? Yep, us too. So with the fifth installment of the series entering the third and final year of production, we packed our bags, soiled our pants (just to get the inevitable over and done with), and hopped to Eden Games' offices in Lyon, France to get an exclusive update on this survival horror classic.
So, the first thing we
Friday 12 May 2006
"Only Resident Evil 4 has driven survival-horror forwards." So says Eden, the developer of Alone in the Dark for PC, PS3 and Xbox 360. As arguably the great granddaddy of the entire survival-horror genre, Alone in the Dark hasn't really fulfilled its horrifying potential until now, but this next-gen regeneration of the classic series is already impressive enough to make us forget that Resi 5 hasn't even turned up to E3 2006.
The game takes place in New York, where a
Fairly or not, RPGs are fatally associated with orcs, aliens and bearded wizards. Not everyone likes the idea of having to level-up characters over 50 hours, or learn different trades just to be a Level 6 cobbler. Sega’s Alpha Protocol, however, is a ‘stealth’ RPG, applying its stat-heavy mechanics and micro-management in a world anyone can relate to – modern day espionage; in an action adventure where you can be