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  • We’re into day eight of the Steam Summer Camp Sale, and there’s no sign of it stopping. We’re not sure how many more values we can take. Anyway, today’s collection of one-day-only sales is filled with franchises familiar to PC and console gamers alike, whether you enjoy street fighting, tomb raiding, commanding and conquering, or simply shooting someone in the face...

  • We’re into day eight of the Steam Summer Camp Sale, and there’s no sign of it stopping. We’re not sure how many more values we can take. Anyway, today’s collection of one-day-only sales is filled with franchises familiar to PC and console gamers alike, whether you enjoy street fighting, tomb raiding, commanding and conquering, or simply shooting someone in the face...

  • We’re into day eight of the Steam Summer Camp Sale, and there’s no sign of it stopping. We’re not sure how many more values we can take. Anyway, today’s collection of one-day-only sales is filled with franchises familiar to PC and console gamers alike, whether you enjoy street fighting, tomb raiding, commanding and conquering, or simply shooting someone in the face...

  • Just yesterday EON Productions, producer of the James Bond films announced that it has indefinitely postponed all work on Bond 23 (which was slated for release in 2011/12). The delay comes after uncertainty surrounding the future of Hollywood studio MGM.

    Well imagine our surprise then to discover that HMV is listing a new Bond game for pre-order: title, James Bond: Bloodstone.



    Could this be the game that UK soap actor Adam Croadsell told the BBC he'd just played Bond in back in November last year? The game described as a third-person shooter with a mix of driving elements? The one that was previously leaked by UK retailers as being titled James Bond Racing?

  •  

    Portal was fantastic, and much of that credit lies with Valve’s creation of the universe and characters of the world. That said, as important as GLaDOS, Chell, and the Companion Cube were, the portals themselves—and the mechanics and physics of them—are what really made the game. The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a student project that preceded Portal by several years. After working with Valve as the lead designer on Portal she left to join Airtight Games, and has now revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds… well, it sounds a little like Portal...

  •  

    Portal was fantastic, and much of that credit lies with Valve’s creation of the universe and characters of the world. That said, as important as GLaDOS, Chell, and the Companion Cube were, the portals themselves—and the mechanics and physics of them—are what really made the game. The concept of puzzling with portals comes from Kim Swift’s Nebtacular Drop, a student project that preceded Portal by several years. After working with Valve as the lead designer on Portal she left to join Airtight Games, and has now revealed her next project: Quantum Conundrum. It’s a first-person puzzler that sounds… well, it sounds a little like Portal...

  • Q*bert, the 80s arcade game that saw, er, Q*bert bouncing around pyramid levels while attempting to avoid nemesis Coily and his goons, is being released for
  • Colour! Pixels! Acid noises! Creative game design! It's the latest from impressive indie talent Hermit Games...

  • Cornwall-based indie dev Hermit Games produces another stunning piece of work at an insanely cheap price...

  • Some games just will not die. Thanks to the wonder of ports, re-releases, download sales and rabid fan communities, certain titles remain part of the gaming landscape long after their original release window. Some deserve it, and some are Mortal Kombat II, but thankfully Quake 3 Arena is one of the former. And now, three years after the 360 port's announcement in 2007, it looks like id's masterful multiplayer shooter will finally be arriving on home consoles.

    Which of course prompts old PC Quake snobs like myself to point accusingly at the console controllers I ordinarily love and lambast them with cruel, cruel laughter.

    HAHA! STUPID ANALOGUES! HAHAHA! Etc. Ahem.


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