Wednesday 25 October 2006
Burnout 5 will be "like nothing you've ever seen before and better than any car crash in the movies," according to developer Criterion's creative director, Alex Ward, who says that the open-world racing game will have collisions so dramatic they will "rip the car in two".
Ward explains that "it's all about how many bones are in the car. In the last games we made we were able to have 12 or 15 pieces of metal come out of the car" in Burnout's crash sequences. "This time
Wednesday 11 October 2006
To celebrate the launch of its new, all-powerful Core2 Extreme processor, Intel is staging an event not to be missed - the Intel Extreme Gaming Tournament at i29, which will bring gamers together in a battle to the very last frag and give them the chance to walk away with more than £10,000 in prizes.
The LAN event will take place at Newbury Racecourse Grandstand on 10-12 November with both regular gamers and professional clans duking it out on Battlefield 2,
Thursday 12 October 2006
Bionicle Heroes, based on the insanely popular Lego fantasy series, hopes to siphon the toy's incredible appeal into videogaming with Lego Star Wars developer Traveller's Tales working under the hood. And these brand new images certainly show off the game's bright, Lego-faithful look - hit the images tab for more.
We recently got our hands on the Xbox 360 version of the game and, while it lacks the character and cute personality of Lego Star Wars, it is an all-action
The latest storming entry for the PC multiplayer shooter series Battlefield is out next week, and to keep your trigger fingers itching until then, hit the Movies tab above for two new clips.
The first is a brief-but-brutal demonstration of probably the most satisfying new addition: the great stomping Battlewalkers. You'll soon learn that while they bristle with firepower, their towering height makes them ripe
Friday 29 September 2006
It's not often promo footage has us squirming in our seat (and still wanting to play the game afterwards) but this BioShock teaser from Microsoft's X06 conference reel is just that kind of footage. Check the movies tab to watch it for yourself, but be aware it's very much intended for a mature audience.
Though it's not a gameplay sequence, it's representative of the uncomfortable situation you're forced into in BioShock - whether you can bring yourself to hunt Little
Friday 29 September 2006
Fresh off Microsoft's X06 trailer reel, here's the first glimpse of how Banjo and Kazooie are brushing up for next-gen - and, as Viva Pinata had suggested, the answer is very nicely indeed. Tap the movies tab above to see them strut their stuff.
While there's no gameplay shown, it's obvious - unless Rare's poking fun at its own reputation - that it'll be a collectathon in fine B-K style, and that you'll need to once again combine the two's unique talents to overcome
Irrational Games showed up at X06 packing a new build of the creepy first-person shooter BioShock, freshly confirmed as an Xbox 360 and PC exclusive title. We sat in on the presentation to learn whatever we could.
If you have seen the latest trailer of the game (it's here [PC, 360]on GamesRadar, and it's super disturbing, so you should), you see a little girl hiding in a tube. The first-person protagonist pulls her out and, while he is seemingly prepared to strike at the little girl he
The long-rumoured third episode in Rare's Banjo-Kazooie series has indeed made the jump to Xbox 360, with Microsoft announcing the as-yet-untitled game at its X06
Thursday 28 September 2006
Continuing the theme of laser-targeted exclusives at Microsoft's current X06 conference, upcoming horror-FPS BioShock was confirmed to be an exclusive release for 360 and PC when it arrives next year.
That's not too much of a change from what we already knew, as a PS3 version was never officially announced - and Microsoft obviously knows that making the game exclusive to 360 would get their offices firebombed by the PC crowd (well, we say firebombed, we mean 'flooded
"We are going to drive a stake through the heart of FPS cliches." A declaration like this might normally seem arrogant, but Ken Levine, the Creative Director of the ambitious next-gen shooter BioShock, backs his words up with a gonzo demonstration. The narrated video that you can now see for yourself (by hitting the Movies tab at the top of the page) shows that Levine is serious about ending cookie-cutter AI, static environments and hallway-bound "rail shooters."
BioShock's story centers on