Tuesday 28 November 2006
Developer BioWare believes that storytelling is the key factor in making its upcoming massively multiplayer online role-playing game stand out from the fierce competition that exists in this hugely successful section of PC gaming.
BioWare is currently working on an unnamed MMORPG project using the HeroEngine. While very few details have been released concerning the game, leading designers have been talking to US magazine Games for Windows about their approach to making
Tuesday 28 November 2006
If you've been following the recent Ashes test you'll be in need of positive cricket news and so should be eager to see the latest shots of Brian Lara International Cricket 2007, which is heading online for its release next year.
The latest in the long running sports series aims to break new ground by providing extensive online play for both the PC and Xbox 360 version, although the PS2 version only supports multiplayer for up to four offline players.
Thursday 23 November 2006
Brian Lara International Cricket 2007 will be the first cricketing game to offer "extensive online play," publisher Codemasters has revealed today, with plans for Xbox Live-hosted multiplayer tournaments as well as leagues and exhibition matches when the game's released for Xbox 360, PC and PS2 next March. Head on up to the images tab to see how the game's looking.
All three formats will feature tournaments like the ICC World Cup 2007, and PC and 360 users will also
After hitting both Xbox consoles and the PC, Blazing Angels: Squadrons of World War II will tear its way onto the PlayStation 3 shortly after the console launches this week. Normally, a port of a game that came out in March wouldn't get us excited, but Blazing Angels will be the first game to make full use of the Sixaxis pad's tilt controls - meaning you'll be able to steer planes just by moving the
Majesco announced today that it is still not dead as a publisher and will actually be bringing an updated version of the popular puzzler Bust-A-Move to Nintendo's next-gen-ish Wii console early next year. Fans of the infamous Bub and Bob (veterans of the classic Bubble Bobble) are in for a kinetic treat as Bust-A-Move Bash! will take full advantage of the innovative Wii controller, turning gamers everywhere into spastic
With its vision of future Armageddon, Battlefield 2142 only ratchets the thumbscrews down even tighter for Battlefield junkies. Almost MMORPG in scope, the towering amount of ranks and deep catalogue of unlockable items for each class makes this Battlefield more addictive than ever.
2142 shrinks BF2's seven classes down to only four - so things seem a little more streamlined on the surface. However, within each class, there are two "career tracks" that diverge the roles even further. For
The minds behind the endlessly repetitive Dynasty Warriors and Samurai Warriors games are turning their focus to European history, and we've got the first shots of their version of one of the continent's biggest conflicts. To check out screens from Bladestorm: The Hundred Years' War, just hit the Images tab above or check out the grid
Apart from staggering under the hefty title of the "game that is going to save 360 in Japan," Blue Dragon is also a rather stunning-looking RPG, as this clip of the combat system in action demonstrates.
Created by Hironobu Sakaguchi, the mind behind the first editions of the Final Fantasy series, the game harnesses the same traditional elements of orthodox turn-based encounters, random battle and wailing guitar solos, while also adding next-gen graphics and spectacular effects. Sounds good,
Burnout 5 will be "like nothing you've ever seen before and better than any car crash in the movies," according to developer Criterion's creative director, Alex Ward, who says that the open-world racing game will have collisions so dramatic they will "rip the car in two."
Ward explains that "it's all about how many bones are in the car. In the last games we made, we were able to have 12 or 15 pieces of metal come out of the car" in Burnout's crash sequences. "This time we're looking at 90 to
Wednesday 25 October 2006
Burnout 5 will be "like nothing you've ever seen before and better than any car crash in the movies," according to developer Criterion's creative director, Alex Ward, who says that the open-world racing game will have collisions so dramatic they will "rip the car in two".
Ward explains that "it's all about how many bones are in the car. In the last games we made we were able to have 12 or 15 pieces of metal come out of the car" in Burnout's crash sequences. "This time