Publishing giant Electronic Arts sure has a crush on Wii. The mega corporation has already shifted entire studios to developing Wii games, offered a kickass version of insta-hit Madden NFL 07 and now Nintendo's bizarro console is getting an exclusive chapter of SSX.
Dubbed SSX Blur, the snowboarding sequel will take the existing repertoire of tricks, speed and icy landscapes and translate them into a more Wii remote-friendly style. Activision's Tony Hawk's Downhill Jam translated the
Thursday 7 December 2006
High-flying snowboarding series SSX is heading to Wii with SSX Blur, due for release in March 2007.
SSX Blur is a game developed exclusively for the Nintendo console by EA's Montreal studio, with producer Alex Hyder expressing that the idea behind the project was to "take the soul of the franchise - the air, the speed, the tricks, the fun - and Wii-ify it". That's right, "Wii-ify it".
Hyder promises that this Wii-ifying with be "reflected in the on-the-ground and
The avalanche of info on the Wii's SSX Blur has snowballed into a such a flurry of images and video today that it can only be described using cheap snow-based metaphors. Best of all, today's stuff concerns exactly how the controls work. We even get a glimpse of one Uber Trick that'll have you drawing hearts on the screen as if it were your old Jonathan Taylor Thomas poster. Click on either the Images or Movies tab above to see what we
You can never have too many views of such a clean, vibrant-looking game as SSX Blur, which will whisk its way onto Wii in March. So here we've scooped up a new batch of shots from the motion-controlled snowbound racer. Hit the Images tab above for the
Last night we celebrated the upcoming release of EA Montreal's SSX Blur at what was likely the coldest launch party ever, located in the famed Ice Hotel in Quebec. Blur 's development team didn't seem phased by the sub-zero temperature, and enthusiastically handed us the controls to the SSX franchise's Wii debut.
It's a good thing that Blur requires almost no button pressing to play, because by the time we picked up a pair of controllers, we'd forgotten what our fingers felt like.
Played the Burnout Paradise demo yet? Stupidly good, isn't it? Since we got hold of the Xbox Live preview we've been having an almost illegally good time discovering the new delights of Paradise City. It's been a non-stop orgy of melting tarmac, leaping off carpark roofs, barrell-rolling across beaches and handbrake turning into parking spaces at 100 miles per hour.
What's got us extra excited about the demo though is something entirely unrelated to Burnout. While it was great to discover that