The human form really is a beautiful thing – provided you spend 6 hours daily in the gym and exist solely on Ryvita. If not, it’s something to be covered up, ashamed of and never discussed. Sadly, many developers have no such qualms with nude, fleshy parts. They see games as the perfect forum to roll out a bit of man boob action and unappealing, exposed ass flesh.
Got a strong stomach? The following collection of bloated
They're just trying to be friendly - so come and watch them sing and play. They're the young generation - and they've got something to say. Sounds kinda like "Ooo ook ook oo aaaah! Aaah! Aaaaaaaah!"
Hot on the tyre tracks of Rockstar's The Lost & Damned DLC for GTAIV, comes Midnight Club L.A.'s expansion pack set in South Central. Let us take you through the numbers that count before you splurge your hard-earned money on March 12th...
In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look...
Breaking news! Toad isn’t actually a toad... street fighting doesn’t involve fireballs… guns rarely come with chainsaws attached… and a theoretical physicist has never spent his scientific career smashing zombie head crabs with a blood-soaked crowbar.
As we demonstrated last week, however, the real world would be a hell of a lot more interesting if any of the above was true.
Some characters are just doomed to die in games. It seems the Nazis were born to wear sharp uniforms and chow down on your bullets like a tasty bratwurst. Cops are always destined to get blown up by your rocket launcher a day before retirement. And the sole purpose of videogame zombies is to have Piñata-style heads that explode with the slightest contact – just replace the tasty treats with festering bits of frontal
Pain, eh? Nature's way of saying 'this'll learn ya' when you do something stupid like fall on your keys in a nettle patch made of razor wire. With salt on it. Videogame-wise, however, there's virtually no chance a game will be able to physically cause you pain. Thankfully, there's a much more cathartic alternative - you get to inflict it instead.
Our Wii’s just hit puberty! House of the Dead: Overkill splatters onto screens this week, and later next month Sega’s following that up with a brass-knuckled punch from the post-apocalyptic bloodbath, MadWorld. We got to play through the first three levels of our most anticipated Wii game of 2009 and we just had to show you the outright nastiness that’s in store. However, one thing we won’t be spoiling is
There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.