Ladies and gentlemen, we present the runts and rejects of the forces of darkness, the first line of defense for evil. They're kind of a joke. Nonetheless, they stand tall and straight, inches above knee level, and they bop, hop and wiggle towards any nearby heroes.
Here at GamesRadar, we believe in asking, and then answering, the tough questions that no-one else is asking. Take GTA IV, for example. Players and critics alike lauded Rockstar’s hyperviolent ode to the savage desolation of the human soul, the gritty tale of gangster vengeance that unfolds as Niko struggles with his inner demons. Good stuff, for sure – Joseph Conrad couldn’t do better.
Real world definition of "mature": Showing the mental, emotional, or physical characteristics associated with a fully developed person; involving serious thought. Videogame definition of "mature": Shits, tits and gibs.
You might want to sit down for this, and if you happen to already be sitting, stand up so you can sit back down and experience our one-on-one talkin’ to with Cliffy B, the man behind all things Gears of War. Then we’re out to guess a series of iconic video game sound effects – those that stump the T-Dar crew are your chance to hop in the forum and win a GR t-shirt.
Radar meets Gears of War 2's lead designer in this exclusive interview.
We've had five hours with Gears 2's most exciting new multi-player mode. Here's how it went down...
We've played through most of act 1. Want to hear what happened?
It's that moment where you're telling your girlfriend about this great game called Metal Slug and all she can picture is a gleaming, metallic slimey thing. Welcome to the world of game names that really should mean something else entirely. And while we could have just pointed out a few names and poked fun at them, we've gone the extra mile and made fake boxart for them too. Enjoy...
You’ll often hear about games lauded for their exceptional soundtracks. Some succeeded with NES-style bleeps, others had orchestral scores or fully licensed songs that lent credibility to a medium struggling to be more than a toy.
After a few hours playing your new racing game, sooner or later you will stop braking for corners (if you ever started), or even turn round and drive around the track the wrong way into the oncoming pack of cars. Why would such craziness take over an otherwise stable mind? Because crashing cars is fun. It's as simple as that.
From the flashing screen and bouncing wheel of Super Monaco GP to the physics-fest of Burnout