Back before you were a gamer, we didn’t have the multi-button, clickable-thumbstick, solar-powered controller gizmos you have today. We used to have to invite friends over and work together to push down the A-button because it was too stiff to move on our own. If we were lucky, we’d get two, maybe three good presses in before it got stuck and Mario just had to hope the rest of the level was flat.
You thought Japanese game design was weird? Ha!
Only once you’ve wandered into StarCraft II’s greased-metal cantina and engaged in conversation with embittered mercenaries, or spoken to Jim Raynor’s crew about armour upgrades and the like, do you begin to understand why, and how, the Terran, Protoss and Zerg campaigns will be split into three separate titles.
THE INFO BOX
Post date: October 16, 2009
T-Dar 73 length: 1:46:28
Intro song by: Anamanaguchi
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If you paid any attention to Comic-Con 2009 (and based on our experience there, about a billion of you did), you no doubt heard about Capcom’s amazingly generous giveaway: a remix soundtrack to Marvel vs Capcom 2, with music provided by 10 proven hip hop artists such as DJ Qbert, Talib Kweli and Raekwon. Oh, and it’s an actual, playable record
We’ve murderised millions of men, killed countless cuddly animals and run over a nursing home’s worth of OAPs. But nothing has ever unhinged us like the computer crappers in the following beastly bathrooms. Unhygienic, grim and often smeared in the sort of bodily fluids you’d associate with Kill Bill rather than the can these are the filthiest game bathrooms we’ve ever seen.
Silent Hill 3
In a tight bind, when
Good thing there was somebody in the room who knew a bit about submarines: a German games journalist, who’d ask about periscopes like a terminally ill patient asks about how long he has left to live, and who’d punch the air when he learned of the accurately rendered ship wakes, and the now separate damage readouts for hull integrity and flooding.
If Left 4 Dead has any one problem, it’s the sheer bloody length of its campaign missions. With four chapters in a campaign it’s perfectly possible to spend an hour blazing through zombie hordes, but with eight chapters in a versus match games drag on.
So goes Valve’s justification for Crash Course’s half-hour, two chapter length. It all sounds a little suspect, but it turns out they’re on to something
Some people, after reading our review of Empire: Total War, wanted to string us up and splice our main brace. We can’t help it if the bugs other people experienced didn’t happen to us. Still, it’s safe to say that there were some problems that perhaps could and should have been sorted out before release – specifically the AI’s total lack of ability to perform invasions over a stretch of water.
Paul Wedgwood, CEO of Splash Damage and game director on Brink, isn't a big fan of marketing spiel. He's talking about the game's fluid movement mechanic when he sighs: “It's called SMART – smooth movement across random terrain. The marketing guys at Bethesda made us call it that.”