We’ve managed to shore up our right flank with a set of howitzers, but they’re being harassed by fighter-bombers coming over the river. We’re running low on provisions and our reconnaissance vehicles have just caught sight of a bucketload of unidentified enemy units massing on the other side of that ridge.
We’ve been desperate to get to grips with Rockstar’s Red Dead Redemption since the first time we watched John Marston ride into town. And finally, we’ve been handed the reins to give this superb looking cowboy game a go.
We were given a demo of one mission but by Rockstar but were handed the pad to try out two others. There was also time for us to do a heck of a lot of off-mission stuff too, which we’ll bring
It can read the New York Times and National Geographic! It has a compass, an accelerometer and a microphone! It displays photos of annoyingly happy children while simultaneously piping out annoyingly peppy jazz music! It’s 1.5 pounds, 9.7 inches and 1GHz!
Blah blah blah.
The moment Steve Jobs wrapped up his propaganda-esque pitch for Apple’s “what is this for?” iPad, we immediately wondered just how big it would be compared to the other handheld devices gamers typically use. Using something called a “ruler,” along with “pencil and paper,” we measured and mocked up the iPad standing next to leading machines – and then promptly used Photoshop to present them.
A Monkeylord has steamrollered the front lines, Titan bots are overwhelming your point defence, and a Sky King Extreme just pelted your Commander so hard he had to eject his own head to survive. And your secret weapon, an automoton the size of the Empire State, is only 70% complete. In any other RTS, game over.
While we've got our own iPad live blog coverage going on, we also thought you might be interested to hear what our sister site, MacLife has had to say about Apple's latest touch-controlled doohickey. We'll be updating this page throughout the day with links to the continuing MacLife iPad coverage.
Nowadays it takes an incredibly honest developer to stand up and admit the game they’re working on takes fewer than eight hours to complete. It’s been a long time since we’ve heard predictions below twice that number. Applying normal PR logic (half the stated game time, then add a quarter), Singularity will actually clock in at around five hours.
Gravity manipulation isn’t new. Dead Space, Prey and Bayonetta have all dabbled in the anti-Newtonian art with great success. It’s surprising then, that no game has ever made the art of ceiling-crawling its central mechanic – when it’s featured it’s always been in the background and always within predetermined parameters. Inversion seeks to break this trend.
We bet you’ve been having a fair few sleepless nights wondering what happened to the Silent Hill/David Lynch mash-up Rainy Woods, so here’s the somewhat surprising news: despite blanket silence, Rainy Woods is alive and ‘well’… under its new moniker, Deadly Premonition.
It has a typical horror opener.
Apple just announced a tablet called the iPad? What a surprise! This is like the time that boat sunk at the end of Titanic! So why is GamesRadar covering this? What does Apple's tablet mean to gamers? Would we pose vague questions without following them with wildly speculative answers?