Wednesday 5 April 2006
Despite having been in beta testing in its homeland since the middle of last year, and on shelves there since January, a veil of mystery surrounds Archlord's workings and its success to date.
The one thing that is abundantly clear - and doubtless made the game look like an easy sell and therefore a sensible buy to Codemasters - is its unique selling point. Every month, players will compete to unite the five Archon relics and so become the one and only Archlord, ruler of
The mythical, floating realm of Eden is breaking away and vanishing into nothingness. A deep-voiced sword-in-the-stone chooses an unlikely boy as the world's savior and whisks him to another dimension to search for answers. Can Felt and his kinda-sister Viese restore balance to this magical universe? Will there ever be a new idea in RPG storylines?
True, the plot of Atelier Iris 2: The Azoth of Destiny isn't going to shred your scalp off, but its old-school, hand-drawn visuals and general
If it was NetDevil's intention with its post-apocalyptic vehicular MMORPG to create an experience that didn't feel remotely like an RPG, then it already looks like it's succeeded. As online worlds go, Auto Assault is an astonishingly dynamic, fast-paced, physical experience.
The deep scoops, ramps and rubble mountains of its desolate landscape make the best of a superb, gently exaggerated physics engine that allows buildings to be (temporarily) brought down, and players to bump into and
There's a handful of genres for which we probably don't need any more games: World War II shooters, medieval fantasy RPGs, and street basketball showdowns. Still, the makers of And 1 Streetball think they've got something fresh for gamers stuck at the intersection of NBA Live and NBA Street.
That something is primarily a new control scheme, designed to let you express yourself with creative moves while still bringing the thunder with a nasty dunk. And 1 calls this "I Ball," but we'll call it
It's kind of hard to identify with the cold steel of jet fighters. Even with human pilots, the machines always take center stage in dogfighting games as they streak through the sky, filling the azure air with white-hot lead and missiles across an otherwise peaceful landscape. So it's up to the intense, toe-curling action to keep you interested, and that's something the Ace Combat series has always kept onboard.
Whether it's escorting a convoy of allies through enemy terrain or obliterating a
The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there.
PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with
"Speed's just a question of money. How fast can you go?" So sayeth Grease Rat in the movie classic Mad Max, and it's the rule of the road in the post-apocalyptic MMO Auto Assault, too. The main differences are that your money goes to a subscription fee in this online battleground, and this time it's you in the heavily armored driver's seat.
In this crumbling, violent future world, players choose to fight on behalf of the totally toxified Mutants, the cyborg-like Biomeks, or the lowly
Alan Wake is a successful American writer, and if hed read any Stephen King novels hed know he was already off to a bad start…
All is well, until his wife disappears. Devastated and suffering from writers block, Alan decides to move to a picturesque but spooky small town on his own. Once in Bright Falls, he meets his wifes apparent doppelganger and starts to have nightmares. At least it gets him writing again. But somehow Alans nightmares start to become true during his increasingly
There are thousands of people reading this who have never played Flashpoint. There are probably thousands who have never even heard of Flashpoint. Armed Assault is their chance to correct that, without having to make allowances for the passage of time.
Lets deal with the obvious stuff first, though: Flashpoint is a brilliant game to remake. Its nothing less than the best soldier sim, ever.
And the advantage it has over all the others? It encourages massive, continual improvisation. It forces
Familiarity breeds contentment. That seems to be the message from Ensemble Studios, the creators of strategy games whose successes are measured in millions of copies. This is the fourth Age game, and still its fundamental structure is the same: build structures, collect resources, churn out soldiers, attack the enemy."We wanted it to be familiar but not the same," admits Bruce Shelley, Age senior designer. "It's the Age of Empires II gameplay that'll keep you coming back." It's surprisingly