Death and video games go together like a big heart attack-baiting burger and an extra five slices of cheddar. But just because they’re the best of mates, it doesn’t mean certain characters should go looking for the Grim Reaper through their own reckless actions. Sadly, that’s exactly want the following group of death-wishers all do. And whether it’s through their own stupidity, being huge wimps or just dying in embarrassing fashion, these guys
There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers
“We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is? When will we get to the cowboy level?”
– Professor Stephen Hawking, A Brief History of Time
Time travel and videogames are a perfect fit.
THE INFO BOX
Post date: October 16, 2009
T-Dar 73 length: 1:46:28
Intro song by: Anamanaguchi
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If you paid any attention to Comic-Con 2009 (and based on our experience there, about a billion of you did), you no doubt heard about Capcom’s amazingly generous giveaway: a remix soundtrack to Marvel vs Capcom 2, with music provided by 10 proven hip hop artists such as DJ Qbert, Talib Kweli and Raekwon. Oh, and it’s an actual, playable record
We’ve murderised millions of men, killed countless cuddly animals and run over a nursing home’s worth of OAPs. But nothing has ever unhinged us like the computer crappers in the following beastly bathrooms. Unhygienic, grim and often smeared in the sort of bodily fluids you’d associate with Kill Bill rather than the can these are the filthiest game bathrooms we’ve ever seen.
Silent Hill 3
In a tight bind, when
Paul Wedgwood, CEO of Splash Damage and game director on Brink, isn't a big fan of marketing spiel. He's talking about the game's fluid movement mechanic when he sighs: “It's called SMART – smooth movement across random terrain. The marketing guys at Bethesda made us call it that.”
We're used to being the good guys. But did you ever stop to think about it from the enemy's point of view? Wouldn't our heroes look completely different?
Of course, just as in the real world, wartime imagery and alternative views of the enemy could undoubtedly be perpetuated with some propaganda posters… like these.
They actually got paid for that crap, you know
We recently got some hands-on time with Borderlands, the hybrid shooter/RPG due out later this month. We played a massively power-leveled Lilith character in two of the game’s later areas: Old Haven and The Crimson Enclave. Old Haven is a ramshackle city setting, while the Crimson Enclave is the high-elevation fortress of the Crimson Lance.