Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.
We're used to being the good guys. But did you ever stop to think about it from the enemy's point of view? Wouldn't our heroes look completely different?
Of course, just as in the real world, wartime imagery and alternative views of the enemy could undoubtedly be perpetuated with some propaganda posters… like these.
We’ve murderised millions of men, killed countless cuddly animals and run over a nursing home’s worth of OAPs. But nothing has ever unhinged us like the computer crappers in the following beastly bathrooms. Unhygienic, grim and often smeared in the sort of bodily fluids you’d associate with Kill Bill rather than the can these are the filthiest game bathrooms we’ve ever seen.
Silent Hill 3
In a tight bind, when
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
What is Rapture?
It’s a city built at the bottom of the Atlantic Ocean by billionaire Andrew Ryan to escape the social anxiety of a post-war America. It opened on November 5, 1946 and construction finished in 1951.
Our first trip to Rapture was a revelation. We didn’t realize first-person shooters could be so daring, so intellectual and so beautifully bizarre while still satisfying our action-hungry trigger fingers. And yet… we weren’t sure we wanted more. We feared a second trip to Rapture would be less a revelation than a familiar retread.
Irrational Games has recently updated their blog with some fantastic concept art for creatures that never made it into the final game. Scroll back a little further to see some of their older posts, and you’ll also find an amazing Big Daddy design that just wasn’t meant to be. According to Irrational Games’ Shawn Elliott, ‘SloProFum’ was the studio’s internal name for the prototype Big Daddy, shown below, who would fire iron bearing projectiles and maul players with his huge hook. The name stands for “slow projectile/fucked-up melee,” which seems fitting.
Wait. It's not as boring as it sounds. We've taken half-a-dozen video game franchises and turned them into frankly awesome spin-off products that we would absolutely definitely buy. Who wouldn't want to have a jar of NBA Jam on their breakfast table in the morning? It makes perfect sense.
So you might have heard the rumour that 2K is working on a BioShock MMO. And if you have, you might have responded with something along the lines of ‘WTF’. And by ‘might have’, we mean ‘definitely’.
But is it that weird an idea? And could it actually hold together? Yes it is, but yes it could. Read on and we’ll go through the options.
I had today's game music all picked out, but then Irrational Games went and announced BioShock Infinite, so I quickly canceled the previous GMOTD and replaced it with one of the most stirring, chilling pieces of modern music - game or otherwise.