What happened to gaming? The past two years haven’t been about blockbuster games. The most exciting, most innovative, most playable games aren’t from the usual suspects. Instead, they’re being made by coffee-shop artists who are absolutely outclassing the establishment. Who are these heroes? Where did they come from? How did they do it? And, anyway, what the hell is indie gaming?
You never knew they were so wrong...
We really scraped the bottom of the barrel to come up with this week’s Trailer Trash. These videos are so terrible that we had to say some bad words, so if you’re easily offended, please move along. There’s nothing to see here
From the stinging paper cuts delivered by their early Hanafuda cards, to their dual screen screammaker Contra 4, Nintendo have been responsible for a downpour of tricky titles to douse even the most resilient gamer's spirit. Join us as we descend Jacob's ladder through the circles of hell, into the belly of the Game Over beast.
Videogame music has grown tremendously over the years. From humble bleeps and blorps that could have doubled as fart noises to sweeping soundtracks that fill two discs with ease, gamers have grown increasingly fond of the melodies chirping out of their TV. And there's perhaps no set of tunes more adored than those that ring throughout the many adventures of Link. Anyone who's even held a controller in the past 20 years should instantly recognize
Aug 31, 2007
Pirates don't solve puzzles, grannies do. This complaint aside, there's plenty to enjoy in Capcom's point-and-click evolution. Why evolution? The point-and-click movement may herald back to the age of Guybrush Threepwood, but the item interaction needed to solve conundrums most certainly does not.
Hands-on time has allowed us to get to grips with these new mechanics. Each stage is built around a treasure-snatching objective. Reaching it involves completing an A to B to C chain of
Finally. That's the first word that popped into our heads when we saw Project Treasure Island Z in action on the Wii. Finally, someone gets it... and gets the Wii. Finally, someone besides Nintendo understands the console's revolutionary potential for innovation and immersion. Finally, a family-friendly game that's not necessarily idiot-friendly as well. Finally.
On the surface, Project TIZ is a simple story of pirates and puzzles. Zack, a determined-looking tyke with big eyes and an even
Valves announcement that theyre working on zombie game Left 4 Dead might have grabbed the headlines, but its the industrious Half-Life 2 and Source engine modding community who are getting the most mileage out of remixing-the-zombie concept.
Perhaps a dozen zombie-based mods are currently in progress, with a handful having already been released. Some classics, such as Zombie Panic, have already seen incarnation in the original Half-Life, and the living dead are only getting more
We recently got our first look at Zendoku, a puzzle game that takes the popular formula of classic sudoku puzzles and adds its own special twists. For starters, it has a cartoony, martial arts theme that extends from everything to the characters (samurais, ninjas, and karate masters are a few), to the gameplay (quick back and forth multiplayer battles). The overall look and feel of the game is Eastern-inspired as well. Instead of using the numbers one through nine to fill in each sudoku grid,
Self-aware, crossdressing marionettes are usually the stuff of taco-fueled nightmares, but they're all too real in the crazy, bizarre world of Zatch Bell! (exclamation theirs). The popular anime series pairs up these pseudo-demonic dummies, known as Mamodo, with like-minded humans, forming symbiotic partnerships that then struggle for control of the Mamodo World. Heady stuff, and this madness is coming to the PS2 and GameCube once more thanks to Zatch Bell!: Mamodo Fury.
Whereas the previous