Sometimes, all those comic book superheroes can feel dull, with their nigh-invulnerability, unlimited wealth, or senses that've been enhanced beyond human capability. Sometimes, the average Joes need a shot - and the same goes for games. These are the greatest comic book games that don't shine the spotlight on superheroes...
Nintendo's Wii U might be the first system to combine a touch screen and a controller, but we think this wild new hardware would be uniquely suited to bunch of great games already on announced or on the market...
Developed by Firaxis Games, XCOM: Enemy Unknown is a re-imagining of the 1994 classic strategy game X-COM: UFO Defense. We go hands-on for the first time and find that there's something for everyone in this upcoming title...
Perhaps you saw the ugly, cluttered, Batman: Arkham City Game of the Year edition boxes? Well, we wondered what similar special editions would look like if they received the same treatment. So here is our Anti Game of the Year cover art for some less-than stellar releases, plastered in very real quotes...
Major sequels, highly
anticipated ports, intriguing indies, a game some worried would never leave the
shores of Japan, and a Star Wars dance simulator starring Bikini Leia and a
graceful C3P9. You thought this month was barren? Take a closer look…
Find out why XCOM: Enemy Unknown
will be more faithful to the PC classic in our first-look at Firaxis Games’
take on the sci-fi strategy series…
It's funny how the games business works. Big
successes become popular franchises, we keep buying 'em because they keep
getting better, and developers keep churning 'em out. Later, we'll complain
about Call of Duty being the same stupid thing, buy it, verify our complaint,
and keep the cycle strong. What about the stuff that doesn't review well, though,
or doesn't sell, or doesn't quite live up to the hype? Those games are usually
left for dead, and an original IP hoping to make its big break becomes a
Aren't these the games we should
see sequels to? Disappointing games are the ones that need the most improving,
and are the games that'd benefit the most from a second chance. Remember,
Assassin's Creed eventually became Assassin's Creed II. We'd love to see some
of this generation's biggest bummers – even if they had a lot going for them –
take off bigger than they have...
Game publishers frequently do things that seem to make very little sense. The most currently fashionable thing that makes very little sense seems to be the FPS reboot. Take an old, much-loved video game franchise, whip up fanboy hysteria by announcing a new entry, then reveal an only-partially-related-at-best FPS, containing a couple of elements which vaguely relate to the core conceits of the original game, albeit in a rather abstract way. Wayhay! FPS reboot! New players might like it but will never have heard of the franchise! Old fans of the franchise will be incensed and immediately hate what might have been a perfectly acceptable game if given a different name! Absolutely no-one benefits!
It's already happening with old favourite strategy shooters X-COM and Syndicate, and I reckon it's going to continue. So I've come up with a few concepts of my own, mainly so that I can at least take revenge with a stolen-design lawsuit when publishers inevitably start bastardising these particular parts of my childhood.
it’s hard to wrap your head around playing a licensed game and not getting to
control any of its iconic characters, but X-Men
Destiny tries to take its version of superhero roleplay to the next level
by letting Jack Kirby and Stan Lee’s world be the framework for a brand new set
of stories the player helps shape...
Though various members of the X-Men have appeared in several games over the past few years, it’s rare for an X-game to show real ambition and experimentation – they tend to be more mid-budget, mass market fare. But with X-Men Destiny, developer Silicon Knights (Eternal Darkness, Too Human) is looking to up the ante and...