We’re only a few weeks into 2009, and already we’ve seen what is likely the first of many games shoved from their comfortable 2009 release dates into the uncertain depths of 2010. Scarcely six months after confirming Final Fantasy XIII as a multi-platform release, Square Enix announced that its flagship role-playing epic wouldn’t appear until at least next year.
Way back in January, we did what a lot of other tech and gaming websites do, and published a list of predictions for the then-new year. In this case, we predicted the games that we thought – for a variety of reasons – wouldn’t see the light of day until at least 2010, and published it under the somewhat inflammatory headline No Heavy Rain until 2010?

Just a few weeks ago we firmly held each others’ hands and danced jigs of joy for 2010’s biggest and best games. Yes, our Platinum Chalice awards were once again a festival of finery directed at the year’s brightest stars, but now come the dreaded Anti-Awards, which force a spotlight on all the bullshit games, trends and ideas we had to endure throughout the year.
To commemorate their anti-triumph, we’re awarding each “winner” with Bayonetta’s own Stone Award, the statue of a falling fat man that added insult to injury and nearly made us quit playing an otherwise brilliant game. Oh, what a day indeed...

Since we enjoyed sharing our personal favorite games of 2010, we thought it was only appropriate to share the games that most let us down last year, the games that most drew our vitriolic ire. These aren't objectively the worst games of 2010 - they are the ones that most rubbed us the wrong way. There are even fantastic games on this list, but if everyone loved the same things, we wouldn't all be unique slowflakes in the great blizzard of life, now would we...
The tragic flip-side of increasingly ambitious video game narrative is when for whatever reason (more often than not an MIA sequel) an otherwise brilliant and rewarding story goes unfinished. So we've decided to help. We've decided to get you some closure by working out how nine of these unfortunately in-limbo tales should have ended. We've even done pictures to help you imagine.
For
whatever reason, you don’t see a lot of video game characters taking time out
from shooting dogs or whatever to watch TV. We’re guessing it has something to
do with that thing we just said sounding insanely boring, but even so, games that let us watch
the characters watching TV have become gradually more common. Here are our favorites...
Clicked through and read an article (20P)...
Think every game this generation was brown, grey, or orange? These 14 games will prove you wrong...

We didn’t need to play UK Truck Simulator (totally real) or whatever before declaring our picks for the best games of 2010. We have common sense and expectations. We’re not robots. Well, maybe we are, but if we are then we’re really advanced robots - like Data’s brother in TNG.
This human (or evil android) common sense also gives us the power to make educated guesses as to which games of 2011 will get award-giving gamz jarnlists like ourselves all riled up...
Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or