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  • We absolutely know that you've been waiting with eager anticipation for a feature to come along that catalogues examples of new games that share an identical name with an old game. It doesn't happen very often, so it's genuinely exciting when it does. Anyway, we've written that feature, and this is it. Direct all messages of thanks and amazement to the comments thread. K? Cheers.

    Afrika | PS3 | 2009

    The new Afrika: Is

  • In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.

    But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them

  • The MMORPG genre is changing. Free-to-play is taking over, but that doesn't mean the end of the genre--it means a new beginning... 

  • The free-to-play market is growing exceptionally fast, with top-tier developers scrambling to remove all barriers of entry to their full-fledged fantasy worlds. In honor of Star Wars: The Old Republic going free today, we've updated our list of the best free MMORPGs...

  • It's a rare occurrence nowadays, but every once in a while, a game you’ve never even heard of comes along and absolutely blows you away. Sometimes it's a little indie gem that didn't get enough promotion. Other times, what appears to be a quick cash-in turns out to be an awesome game.

  • Depending on your viewpoint, the iPad is a lovely thing – a sleek, sexy media consumption portal custom-tailored for sprawling on the couch with (cup of tea essential), or frivolous waste of cash. But while browsing the net, checking your emails or farting around with Talking Carl from the comfort of your own preferred slob-out area is all well and good, what we want to know is what does the iPad mean for games? We did a previous hands-on with a bunch of games, and now we’ve gotten a hold of even more titles...

  • Videogames, like movies and music, live and die by their release dates. A smartly planned launch can make a niche product soar to unpredicted heights or cause a long-respected franchise to slip beneath consumers’ radar.

  • The tragic flip-side of increasingly ambitious video game narrative is when for whatever reason (more often than not an MIA sequel) an otherwise brilliant and rewarding story goes unfinished. So we've decided to help. We've decided to get you some closure by working out how nine of these unfortunately in-limbo tales should have ended. We've even done pictures to help you imagine. 

  • “Is that your profession or pleasure?” Well, when it comes to jobs in games, it’s usually both. Y’see, your average gaming hero’s nine-to-five is a never-ending stream of employed excitement. Acrobatic plumbers who frolic in magical fantasy kingdoms. Archaeologists with pornstar bodies who can dual wield pistols like everyone’s favourite slaphead assassin. And suspiciously buff scientists who routinely save the human race with nothing but a crowbar. They all enjoy incredible careers we mere mortals could only dream of. Of course, if their jobs were a little more true to life, Mario would probably do himself in when he faced his first backed-up toilet… 

  • Champions are made of more than mutant powers and godly origins. Join as we pay tribute to the average men and women who rose above great odds in our countdown of gaming's top everyman heroes...


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