As awesome as Robert Downey Jr's turn as billionaire engineer/d-bag-turned-superhero Tony Stark was in the 2008 Iron Man movie, the videogame adaptation of his exploits was the pits, putting the armored warrior into a series of mundane missions, complete with janky controls and other annoyances. With the film sequel on the horizon, Sega's second attempt at transforming this compelling hero into a worthwhile gaming icon is just weeks away, and we had a chance to test out the demo and find out more about the game at the recent C2E2 pop culture convention in Chicago...
Video games are great at recreating loads of things. Decapitations. Winning touchdowns. Letting you go medieval on a giant crab's crustacean ass for some type of damage. What they generally suck at, though, is trying to replicate the tender act of love making between a man and a woman… or a woman and some sort of green alien thing.
With Kratos getting ancient Greece all hot and bothered again with his heroically horny God of
Normally, we’ve got no problem with video game villians. Sure, they nick our bustiest wenches, salute digital democracy with a middle finger, and are inconsiderate enough to make us waste valuable bullets shooting them during a recession. Thing is, they’re always upfront about being assholes, which makes the shit they pull almost endearingly evil. What really gets on our teets, though, are those deceitful dastards who pretend to
Way back in 2007 we cobbled together a fun little list of frequently mispronounced game names. Far more obnoxious than the simple “Mah-rio/May-rio” switch, these names are routinely butchered and for a defensible reason – they’re almost all nutty as hell.
We thought we’d expand on that original feature, as 2007 is like 70 million years ago in internet time.
Gravity manipulation isn’t new. Dead Space, Prey and Bayonetta have all dabbled in the anti-Newtonian art with great success. It’s surprising then, that no game has ever made the art of ceiling-crawling its central mechanic – when it’s featured it’s always been in the background and always within predetermined parameters. Inversion seeks to break this trend.
Oftentimes our Top 7 lists tread ground that no one else has covered. After all, how many other articles can you find about inanimate objects and sexy horses? But every so often we come down from our esoteric high and write about something universal, like say long-ass videogame endings.
They might not look all that, but give them the wrong look and the following group of surprising badasses will kill the hell out of you. Wimpy either in appearance, profession or nature it doesn’t stop these secretly Chuck Norris hard characters from saving the world and giving evil the bird, while murdering hundreds of baddies in the process.
Somehow, though, we’re just not buying their unexplained ass-kicking
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Christmas is nearly here, and we can’t wait for it to be over. After spending over an hour in line with a stressed out mother struggling to wrestle candy from her brood of bratty toddlers, we desperately wanted to punch her screaming cubs in the face. But it’s not just the crowds and children that we hate. We have plenty leftover for all the gaudy lights, too. How wasteful!
TalkRadar UK #17: End of year PS3 special
The year in review. Part One: PlayStation 3, with guest editor Daniel Dawkins from PSM3 magazine