Google+
Sort by:
  • Being the internet connoisseurs that we are, we stumbled upon a highly amusing article that pondered the deadly serious question of what superheroes would do if they were assholes. After we’d successfully boarded the roflcopter, we knocked up our own version starring game heroes abusing their skills. So if you’ve ever wondered what would happen if Solid Snake used his powers of super sneakery for evil, you’ve come to the right place…

  • Looking for categories like Best PSP Driving Game? Greatest Achievement in Control Layout, Artistic? Eastern European Developer Most Worth Watching in 2011? Then our end-of-year awards might not be for you.

    GamesRadar's Platinum Chalices are different. We're not interested in checking off a massively tedious list of genres, platforms and technical subdivisions… we'd much rather focus on the stuff that makes this hobby, you know, fun. And reward whichever games delivered the most of that stuff.

    So if you're looking for the best fan service, most satisfying gore or greatest achievement in old-school kickassery in 2010, you've definitely come to the right celebration. Let's get it started…

  • Some games are upfront about their morally dubious nature, but others pretend to be innocent while  hiding their corrupting content inside sinister subtext. Join us as we blow the lid on that whole den of depravity.

  • Composers in games are always the bloody bridesmaids. While Kojima, Clifford Bleszinski the Third and Shigeru Miyamoto lap up all the credits, complimentary hookers and free mini muffin baskets, the men and women behind their games' epic music go unnoticed.

    Steven Spielberg famously said that composer John Williams' score in Jaws was responsible for 50% of the movie's success. And when you consider the iconic tunes from Super Mario Bros. or Shadow of the Colossus' sweeping score, it's hard to underestimate the impact a well composed soundtrack can have on a title. That's why we're giving some of gaming's finest composers the long overdue recognition they deserve.

  • December may offer the true climax of the holiday season, but in terms of new game releases, it's very much the calm after the storm. Most of the giant blockbusters of the season made their way out between September and November, but the final month of 2011 isn't barren by any means: big releases like Mario Kart 7 and Star Wars: The Old Republic lead the pack, while system-specific versions of some notable recent titles also find their way to store shelves. But if you read this over and don't see anything on the horizon that works you into a tizzy, surely November's overstuffed lineup holds a few leftover options to consider...

  • So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...

    And that got us thinking. What

  • In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.

    But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them

  • Welcome to the summer doldrums. The season started strong, but as usual, the release quantity is drying up as all the publishers prep for the onslaught of incredible releases this fall. August is still a remarkably strong month, though, and we're excited about the vast majority of its releases. We're deep into the Summer of Arcade on Xbox 360, too, so we've got some sweet downloadable stuff in the near future to accompany the biggest sports game of the year and some RPG geekery...

  • Clicked through and read an article (20P)...

  • Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or


Connect with GamesRadar


Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.