The Middle Ages might seem like an odd period to simulate without inserting dragons, but The Guild 2 is shaping up to be an odd game. Politics, economics, and combat collide in a witch's brew of real-time strategy, role-playing, and town-building. Suffice it to say you probably haven't played a game like this before - at least not all at once.
You start off in one of several regions of European countryside - historic Sherwood Forest, Nottinghamshire, southern Germany - and customize the
Don't be fooled by the serious look of this upcoming brawler. We got more play time with an early version of God Hand and it's as much about punchlines as it is about punches, infused with the sort of wacky humor we'd expect from the creators of Viewtiful Joe.
God Hand takes place in a land plagued by the Four Demons and their gang of minions whose main mission is to mutilate and humiliate the innocent civilians and belly dancers of the world. You'll take control of Jean - blessed with the
It's no secret that the upcoming samurai epic Genji: Days of the Blade (aka Genji 2) has a tough road ahead of it. Its awkward debut at Sony's pre-E3 press conference has become the stuff of Internet legend, thanks to the phrase "actual historical battles" being followed almost immediately by "giant enemy crab." And while it's certainly beautiful, its gameplay doesn't seem all that removed from the PS2 Genji: Dawn of the Samurai.
Granted, there's a lot of it we haven't yet seen. We haven't,
What the hell did people do all day before the internet? In just the past year, user-generated sites like YouTube have become everyday destinations for virtually anything that's ever been recorded, broadcasted or even conceived of - and that includes gaming. A recent thread over on the Penny Arcade forums called out the best you'll-never-pull-this-off video game moments captured on video, and wouldn't you know it, YouTube pretty much as them all. Prepare to feel worthless.
We perused the list
While it's ostensibly a crime movie, The Godfather seems a weird choice for a video-game adaptation. There's violence, sure, but it's far outweighed in screen time by ruminations on familial responsibility, weddings, funerals, grouchy conversations in poorly lit rooms and boiling pots of pasta.
That's probably why EA chose to make its version of The Godfather about the Mafia's foot soldiers instead of its stuffy, slow-moving generals. Opening in 1945, the Godfather game follows the plot of the
A couple of months ago, when we first got a chance to check out God Hand, we weren't so sure. The game's M.O. is to mix off-the-wall humor with down-and-dirty fighting. Yeah, it's from the same studio that kicked out the awesome comic-look actioner Viewtiful Joe, but everybody makes mistakes. We're happy to report that things are looking up, though. The version we saw yesterday looks and plays much better. The comedy is also more pronounced, and that Capcom polish - the same sort of slick
Before the controversy, before the massive sales, before hot coffee, Grand Theft Auto was simply a top-down action game with wild ambition and a driving concept of a "living city." Who knew that concept would one day transform the entire videogame industry? Probably nobody, so it's worth taking a look behind the scenes to see how GTA got its start, complete with the conflict, concepts and chaos that went with it. Thanks to our friends at Edge magazine in the UK, we're happy to provide this
Just joining us? You'll want to read part one and part two first, then c'mon back.
While the original vision of Grand Theft Auto was scaled back for PC, the PlayStation version, although preserving the core of the game, lost even more features, including fire engines and trains. But 18 months into development, the entire city had to be razed and rebuilt, as programmer Brian Baird recalls.
"[Programmer] Mike Dailly came up with a new technique to draw 24-bit color tiles instead of the low-res
Did you miss part one? No sweat - click here and take it from the top.
Once a firm idea was in place and pitched to publisher BMG Interactive, work began on Race 'n' Chase (the early name for Grand Theft Auto) straight away, putting flesh on the living city's bare skeleton. "We went a little overboard on the simulation," says developer DMA's studio boss Dave Jones. "Buses following routes, people getting on and off, traffic lights working properly, a rail network. The more we could make it a
The one thing that everyone agrees on is that they didn't make Grand Theft Auto, but that's not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late '90s it's difficult to get anyone to claim significant credit for themselves, although they're generous with praise for others.
Development of Grand Theft Auto - or Race 'n' Chase as it was originally known before a clash with a Matchbox