Fun and free. Everything you need to know about Battlefield Heroes can be summarized in those two short words. Fun and free. Everything that the developer behind Battlefield is attempting with this newest entry in the franchise can be traced back to those two guiding principles. Make it fun. Make it free. Emphasizing such adjectives might help lessen the shock for longtime fans. Heroes' surprising new direction will no doubt appear drastic and
Remember that tech demo that shipped with the Wii? Had a few playable sports games, convinced your parents they weren’t complete squares and was fun for about a week? We don’t either, but Hudson is set to one-up Nintendo’s meek sample with Deca Sports, a collection of 10 games that are anything but mini. We had a chance to play five of Deca’s offerings: Badminton, Curling, Kart Racing, Soccer, and Figure Skating. We came
What do guys like more than ogoling sexy, scantily clad, women draped over their favourite game?
The games world has gone bat shit over Portal. By the time you read this, there will be around 23,456 more blogs about the Weighted Companion Cube and over 1.2 million references on forums about “cake,” beating the previous record set by “the knights who say ‘Ni’” by 67 percent. Despite Valve’s sci-fi spatial puzzler clocking in at less than three hours, Portal has become a phenomenon, built on a
You enter a room. Four heavily armed agents whip around, focusing their sights on you instantly. They're going to shoot any second now, unless you react quickly. What do you do? In the majority of shooters - the majority of games in general, really - the answer would be simple. You shoot back. Mirror's Edge is different. You can't fight back... not in the usual way. So what do you do?
Theoretically, the MMO should be the epitome of this immersive, connective, community gaming revolution we keep hearing about. In practice though, it's often impenetrable, exclusory, or just plain dull. We cut out the crap and present our vision of a brave new online world.
Sex sells. We know it does. And when the target audience consists mostly of men it's a no-brainer that wrapping some rudely inviting breasts, a cute ass and a killer pair of pins around any game-related product is going to turn heads. Certainly it's guaranteed to get more attention than an unsexed alternative. A promo shoot for a racing car game without
a near-naked maiden draped over the hood is just, well, a picture of a car. No matter the horsepower, it lacks aesthetic va-va-voom.
It’s likely you’ve never heard of the original Bangai-O, unless you’re a multi-directional shooter buff. Developed by Treasure, Bangai-O came out first on the Nintendo 64 in Japan, but if you have seen it, it was probably the enhanced version released on the Dreamcast everywhere else.The soon to be released DS sequel, Bangai-O Spirits, continues the tradition of ridiculously challenging 2D shooting madness. We got a chance to
Every so often, we come across a level in a game that is infuriatingly unpassable. In the early days of video gaming, this could have been chalked up to inexperienced level design. Yet despite the industry’s many advances, plenty of games still contain glaring points at which the player’s progress grinds utterly and completely to a halt. Whether the stoppage is due to poor design choices or thumb-wounding difficulty, it can last
Valve’s devotion to its customers, their unheard of desire to ensure that at every turn we are inescapably pleased with their product, is no more noticeable than with Team Fortress 2. Like doting mothers, they’ve been keeping tabs on how we play. Vast mountains of data stored in underground bunkers keep records of our every action - that time you were sniped on top of the bridge in 2fort? It’s in there. And all in the name of