Those that have been following Bioshock as closely as we have might possibly find themselves experiencing an emotion completely at odds with the ethos of Irrationals organic, totally unscripted adventure FPS. You might find yourself a bit bored of it even. For the last year Irrational have been greedily guarding its game, only allowing us to see a select few elements of gameplay. And although we love the Big Daddies, they were starting to feel a bit familiar. It felt like we knew everything
Flying in the drawn, unshaven face of Second World War videogame tradition, which states “war games shall be epic, gritty, a bit like that movie about Ryan, but above all must feature the Allies giving Jerry a good thrashing,” Brothers In Arms Hells Highway will center instead on one of the most dispiriting defeats suffered by the Allies.
Playing as both original BIA hero Matt Baker and Earned In Blood star Joe Hartsock, youll be dumped into a fateful campaign that saw the US 101st
BlackSite took us somewhat by surprise at Midway's Las Vegas gamers day last week; its intuitive squad controls and truly squelching atmosphere give off a promising vibe we didn't expect, and it could turn out to be a very notable FPS release when it hits Xbox 360, PS3 and PC later this year.
At the same event we got a chance to sit down with the game's producer Zack Wood, who answered all of the burning questions we had after our short play-through. Here's what he had to say...
There are few games with titles as straightforward as Bullet Witch. It tells a story: you'll control a witch; she has a gun. But what you might not pick up on from the title is the little details. Alicia - the witch in question - has a damn big magic gun that blows the crap out of everything in her path. And she looks very fine while doing it.
We know you like the ladies so we though we'd give you first crack at Alicia's many outfits. Which one is the sexiest? Easy money is on the schoolgirl,
Remember Black? The whole point of Blacks existence was to faithfully recreate the explosive mayhem of a Bruckheimer flick. But as stunning as it was - one of the smoothest games of the Xbox/PS2 era - it was undermined by the first wave of 360 shooters. Developers Criterion were probably aware that this would happen, judging by the short run-time of the Campaign mode (five missions) and the absence of multiplayer of any kind whatsoever. Black, in other words, was a balls-out advertisment for
Were not sure if its just the freedom of artistic license or some sort of a grave premonition of a barrage of new and imaginative weapons that North Korea will soon be able to use to blow us all into tiny, dust mite-sized pieces... but between GRAW 2 and Battlefield: Bad Company, it seems to be de rigeur to set your war games in the near future. Although theres few solid details on the weapons to be featured in Bad Company, from the little weve seen its clear that as in GRAW, future technology
BlackSite returns to its wacky alien conspiracies as its starting point and twists them into something ten times worse. The first game had you exploring Area 51 in the aftermath of a viral outbreak that turned scientists into mutants, leading to the discovery of an entire alien colony buried beneath the secret
It seems puzzle games are being given a new lease of life by the Wiis wonder-wand. With blobby tilt-fest Mercury Meltdown Revolution leaping from the PSP to the Wii with all the unbridled excitement of a hyperactive puppy, Bust-A-Move follows suit, enlivened by motion-sensitive
If you like your science fiction kitschy, you've come to the wrong place. And if you like your alien invasions to involve tin-plated saucers, ray guns and adorable egg-headed extraterrestrials, BlackSite: Area 51 is not the game for you.
The aliens here are big, mean and freaky. Seriously, disturbingly freaky. Even after getting hands-on time with the upcoming first person shooter, we're nowhere close to figuring them out. We encountered the first tearing off a car's door, reaching inside with