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  • Once more friends, it is time for the GamesRadar UK team to sit around a microphone and spout gloriously tangental, occasionally informative nonsense about games for the delight and disbelief of your noble eardrums. Taking up this week's talking duties is the verbal triforce of Matt Cundy, Justin Towell and 'Uncle' Dave Meikleham. Give it a listen. Pac-Man and Ewoks ensue... 

    Lend it your ears: 

  • How many lives has your favorite hero saved? Chances are, it's probably less than those on this list. See which gaming protagonist is a savior savant after the jump...

  • How many lives has your favorite hero saved? Chances are, it's probably less than those on this list. See which gaming protagonist is a savior savant after the jump...

  • How many lives has your favorite hero saved? Chances are, it's probably less than those on this list. See which gaming protagonist is a savior savant after the jump...

  • Now that the veneer of freshness is drying off of our copies of Modern Warfare 2, we can fully devote ourselves to complaining about the lack of dedicated servers, and just how much the maps suck because our piss poor ranking certainly isn’t due to a lack of practice and the statistical disadvantage of playing against millions of people, no! Which got us thinking: What multiplayer maps reign over all others?

  • In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.

    But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them

  • July is a bit dry in terms of new-stuff quantity, but we’re really looking forward to the majority of its releases. We have a healthy amount of oddball gems, sequels and re-releases to look forward to. It’s as much a month to experiment on weird stuff as it is to catch up on stuff you may have missed a year (or five) ago. What’s particularly exciting is that we’re seeing a solid number of awesome-looking downloadable games. If you’d rather not spend $60 on bananas-bullshit like Catherine (which we’re way into, by the way), put that money toward a few XBLA games instead. You’ve got slimmer pickin’s than usual, but them pickin’s look good...

  • All week we’ve been wallowing in Sega-soaked self pity, lamenting the Dreamcast’s tragically short lifespan. From 1999 to 2001 it managed to go from “Sega’s big comeback” to “whoops, out of business” despite a strong, diverse lineup of first and third party titles.

  • July is a bit dry in terms of new-stuff quantity, but we’re really looking forward to the majority of its releases. We have a healthy amount of oddball gems, sequels and re-releases to look forward to. It’s as much a month to experiment on weird stuff as it is to catch up on stuff you may have missed a year (or five) ago. What’s particularly exciting is that we’re seeing a solid number of awesome-looking downloadable games. If you’d rather not spend $60 on bananas-bullshit like Catherine (which we’re way into, by the way), put that money toward a few XBLA games instead. You’ve got slimmer pickin’s than usual, but them pickin’s look good...

  • Last night Konami came to town and swept us up in a tidal wave of new game announcements and new-fangled information on games we’ve been dying to know more about. But why search high and low for our fresh takes on those games when you can find them all here?


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