We absolutely know that you've been waiting with eager anticipation for a feature to come along that catalogues examples of new games that share an identical name with an old game. It doesn't happen very often, so it's genuinely exciting when it does. Anyway, we've written that feature, and this is it. Direct all messages of thanks and amazement to the comments thread. K? Cheers.
Afrika | PS3 | 2009
The new Afrika: Is
The business days of Tokyo Game Show have wrapped up. Developers and publishers have made their big announcements and press have had their interviews, so even though the open-to-the-public days are this weekend, the big news has all been announced. Here is a short list of the stories and games that were heating up industry talk during the first two days of the show.
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.
But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them
All week we’ve been wallowing in Sega-soaked self pity, lamenting the Dreamcast’s tragically short lifespan. From 1999 to 2001 it managed to go from “Sega’s big comeback” to “whoops, out of business” despite a strong, diverse lineup of first and third party titles.
Five minutes into our multiplayer hands-on demo of Order of War, a real-time strategy published by Square Enix, and there’s not a spiky-haired hero in sight. Partnering up with Wargaming.net, an up and coming western developer focused on strategy games, is part of the Square’s grand plan to branch out from the console role-playing franchises it’s currently most famous for.
TalkRadar 6 - 100% more Scottish than last week's edition
In real life, everyone knows sharks are perfectly lovely creatures that hold down good jobs, drive responsibly in hybrid cars, and almost never prey on humans. In popular media, however, they’re vicious aquatic bastards who like nothing better than to sneak up on unsuspecting swimmers and devour them as gruesomely as possible, preferably in front of an audience.
On call in this nerdy cast:
The Top 7… Evil Corporations – all those lovely companies that have taken so much from us while giving so little.
Nintendo: Banned in the USA - Nudity, Nazis and the podcast will contain some EXCLUSIVE Child Abuse!
and much more!
When talking about the idea of videogames as art, it’s become increasingly popular to lament that the medium doesn’t yet have its “Citizen Kane.” Seemingly everyone, from industry luminary Ian Bogost to film director Guillermo del Toro, has sounded off about how games either need, don’t need, or will soon receive the masterpiece that will force the medium to “grow up” and be accepted as an art form by the mainstream.
Dragon Rising is ultra-realistic, far from the medipacks of Medal of Honor and even further from the regenerating health magic of Call of Duty. Yes, it’s one of ‘those’ games, the ones where bullets make you absolutely dead, or where, if you’re simply grazed by some shrapnel, the wound will pump blood realistically all over your uniform.