We like Pure. Actually, scratch that. We love Pure. It's trick-drunk ATV racing at it's most fast, fun and filthy dirty. And it has an absolutely stonking soundtrack to boot. So we're dead chuffed to say that we've teamed up with Dublin-based band Noise Control to bring you an exclusive remix of Cities of Dreams - one of the highlight tunes from Pure's play list and the debut UK single for Noise Control.
The exclusive Produse
Si vis pacem, para bellum - “If you want peace, prepare for war.” Parabellum’s slogan has a dramatic ring, but it doesn’t tell us much about its content. Anyone know the Latin for, “If you want a free, quick FPS that uses microtransactions, download our game?”
Gratis or not, Parabellum looks pretty.
This past summer, your favorite chauvinists at GR wondered loudly if games were better than women. After a thoroughly scientific test, we decided that games were in fact a smidge more favorable than the fairer sex, but just slightly. As we sat atop our thrones, proud of our journalistic integrity, a lone voice from a small blog grabbed our attention. Jessica V. of PinkNINJA wanted to refute our claims.
As Pokemon spin-offs go, Pokemon Ranger was one of the better ones. It introduced a novel way to catch ’em all (whirl the stylus – aka a Capture Styler – in circles on the touch screen), posed some Pokemon-themed environmental puzzles (‘USE Charizard TO MELT ice’ – that sort of thing), and dispensed with the turn-based battling that sometimes makes the main RPGs a bit of a chore.
The Fallen King takes the series back to where it all began: the humble 2D platformer. It’s hard to tell if that means a loyal return to the excellence of the original, or just more obligatory handheld shovelware – the sort of thing that results from strategy meetings where people with expensive cufflinks jabber on about ‘branding synergy’.
Last week we brought you ten photoshopped images of game names infiltrating popular logos. It was a huge success, and most of you cried out for more. Well, one reader provided us with enough great ideas to create another entry in this ongoing article.
Have an idea? Post it in our thread and maybe you’ll see your ideas brought to life on the site. Special thanks to reader Ravenbom for the standout submissions. See, we do read
Last year, Puzzle Quest: Challenge of the Warlords became an unlikely addiction for a ton of otherwise hardcore gamers. Seamlessly blending the casual gameplay of Bejeweled with traditional RPG mechanics like leveling, turned-based battles, magic attacks, and a decent story (for those who paid attention), Puzzle Quest practically introduced a new genre. Now, Infinite Interactive, the developer that created Puzzle Quest, brings us another
Knee-jerk reviews after ten minutes' play-time. As is only right and proper.
GamesRadar is no stranger to the list article. Hell, we've posted at least one every week for nearly two years. They're fun to write, easy to read and get the job done in a fraction of the time it'd take you to barf all that information out in non-list form.
But some topics demand a more in-depth touch, and the idea-nauts at GR are more than capable of delivering wordy, researched material for those with enough time to digest it.
Pardon our geekboners, but holy f**k Mega Man 9! Instead of dragging our boyhood hero through any more tired Star Forces or Battle Networks, those understanding folks at Capcom are giving us the Mega Man game we’ve always wanted.
What took ya so long? And more importantly, why haven’t other games turned to their pixilated roots when MM9 is making it look so damned easy? Tecmo Bowl is about to rise