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Valentine’s Day is nearly upon us and with its arrival comes the opportunity to capitalize on the human emotion that separates us from the robots: love. Don’t worry, we’re not going to show you sappy screenshots of Cloud’s date with Aerith or post printable cards of Princess Peach framed in a cheesy heart. There’s plenty of time for that later.
We are all guilty of taking game development for granted. Yes, even you, the guy who plays Call of Duty 4 and wonders why co-op wasn’t implemented. As most of us know, development is less magical and more rigorous – terrible deadlines, limited resources and limited manpower – all factor in to creating what we play for the holiday season.
Whether you think games are art -- a nebulous, easily dead-ended debate -- or not, there's no denying that a helluva lot of art goes into making games, at the very least. But with so many governing channels to go through in the creative process, many bigger-budget games become more researched and focus-tested in their appeal, shorn of any greater risks they might have once taken -- aesthetic or otherwise -- along the way.
The Guinness World Records 2009 Gamer's Edition is on sale now and we've been picking out the best and worst moments for your pleasure. From the genuinely impressive to the slightly eccentric, these are our nine favourite gaming records...
If performing an elbow drop onto a tank from 200 feet in the air, after leaping from a skyscraper, can’t grab your attention, then the world is a wrong place. This move is just one of many attention-grabbing elements of Prototype that was recently demoed by Activision. The game itself has had a potted development history.
You’re probably kicking yourself for not thinking of it first. Instead of relying on one critic’s point of view, mash them all together into one easily-understood uberscore. Rubbish games will be punished, quality will win out, and the occasional dodgy verdict will be smoothed over by the masses. That’s the theory.
Barack Obama. The most important politician in a generation. A peerless orator. Winner of a historic election. And exceedingly effin hard to recreate in every create a character mode we could find. You’d think the current leader of the free world’s unassuming features would be easy to make with the plethora of chin, forehead and septum sliders most games now have. Wrong.
Not only did we fail to craft convincing Obamas, we
The other day the folks from Majesco came by and took us through a whirlwind of games in development, mostly aimed at the younger crowd or family-friendly party scene. We’ve got a lot to talk about so let’s get cracking.
Number one. By it's very definition it should characterize top drawer excellence. But when it comes to the game charts we know that's not always the case. Here we present the very worst games - the absolute crud of the crop - that have made it to the heady heights of number one in the US and UK since 2005.
Hit number one: 10 February 2007Platform: DSGame Rankings average: 67%
Port of a decent 10 year-old N64 Mario
At the end of every year we get a new year – one that is numerically superior to its predecessor and brimming with new stuff to buy. But how do you know what to buy if all the shiny “best of” awards are given at the end of the year? You could spend your precious 365.24 days reading game reviews, but what are they compared to shiny metallic awards?
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