Traditionally, a videogame advert is supposed to highlight its product’s strong points in a concise, well-edited package that screams to impressionable consumers: “Buy me, and all my officially-endorsed peripherals!”. That, or be a 30 second, cynically-produced tapestry of lies made to trick and entice people with big explosions, misleading FMV and lady parts.
The latter is the sure-fire path to tread if you’re
Like petty school children bickering in a playground fight, gamers are obsessed with choosing sides. Never content to rate a game as simply “above average” or “slightly disappointing,” we allow internet hearsay, magazine previews, fanboy feuds and console preferences to push our views to ridiculous extremes. We can’t just like something… we have to deem it BEST EVER. We can’t just dislike something… we have to declare it EPIC FAIL.
The secrets of their success in their own words.
Scope dis: Videogames and hip hop “came up” together. Both art forms hail from the late 70’s. Both struggled for mainstream acceptance throughout the 80’s. Both achieved success in the 90’s, to finally become the staple of pop culture we now enjoy every day. Given their synchronistic upbringing it’s no surprise that we’ve seen more than a little overlap.
Pain, eh? Nature's way of saying 'this'll learn ya' when you do something stupid like fall on your keys in a nettle patch made of razor wire. With salt on it. Videogame-wise, however, there's virtually no chance a game will be able to physically cause you pain. Thankfully, there's a much more cathartic alternative - you get to inflict it instead.
The Top 7… worst games in great gamesAhhhh Blitzball…
Street Fighter IVPlayStation: The Official Magazine’s Scott Butterworth is here to talk about his glowing Street Fighter review.
Grand Theft Auto IV: The Lost and Damned
PENIS! Or a discussion of the most significant DLC ever released.
Prinny: Can I Really be the Hero?
There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.
Why Sonic isn't a platformer and Final Fantasy isn't an RPG at all.
The infamous Madden Curse has been crippling EA's cover stars consistently since John Madden himself stopped appearing on them. Call it coincidence, call it an ancient ju-ju; whatever it is, the evidence of stifling a career is in full swing. Don't believe us? Then check out the poor saps below and then tell us it's all BS. Oh, and for all you non-American Football fans, we've even dug a little deeper into other game franchises and picked out some beauties. What have we missed? Let us know in the comments. Enjoy...