Good thing there was somebody in the room who knew a bit about submarines: a German games journalist, who’d ask about periscopes like a terminally ill patient asks about how long he has left to live, and who’d punch the air when he learned of the accurately rendered ship wakes, and the now separate damage readouts for hull integrity and flooding.
If Left 4 Dead has any one problem, it’s the sheer bloody length of its campaign missions. With four chapters in a campaign it’s perfectly possible to spend an hour blazing through zombie hordes, but with eight chapters in a versus match games drag on.
So goes Valve’s justification for Crash Course’s half-hour, two chapter length. It all sounds a little suspect, but it turns out they’re on to something
Some people, after reading our review of Empire: Total War, wanted to string us up and splice our main brace. We can’t help it if the bugs other people experienced didn’t happen to us. Still, it’s safe to say that there were some problems that perhaps could and should have been sorted out before release – specifically the AI’s total lack of ability to perform invasions over a stretch of water.
Paul Wedgwood, CEO of Splash Damage and game director on Brink, isn't a big fan of marketing spiel. He's talking about the game's fluid movement mechanic when he sighs: “It's called SMART – smooth movement across random terrain. The marketing guys at Bethesda made us call it that.”
Let’s pretend, for a second, that everything bad anyone ever said about videogames was true. Why, we’d all be suicidal pixel-junkies, protected from our desperate self-hatred only by our own slovenliness! The world would be safe from our sociopathic, car-jacking, handgun-happy death wishes merely because we were too busy installing an IV drip to provide us with the powdered-cheese sustenance necessary to gain another level in World of Warcraft!
We had a lengthy, several hours session with Tony Hawk Ride the other day. We came to the conclusion that Tony Hawk Ride isn't like other Tony Hawk games. It's still all about skateboarding, but it's most definitely a *very* different prospect for the veteran franchise.
If you've not been keeping up, have a looky at the video below. Yes, it's a promo, but having played the game we can say that it's pretty spot on in its
Yesterday morning we got another chance to see Modern Warfare 2 as part of Infinity Ward’s epic European tour. It was a more laid back affair than last month's multiplayer event in Los Angeles and felt less like we were being treated to something completely 'new' but we did get a chance to catch up with Robert Bowling (Infinity Ward's adopted spokesman and Creative Strategist) see some more single-player and have a go on Special Ops.
We're used to frequenting the pubs and clubs of Liberty City in GTA. But where Niko was a mere patron, The Ballad of Gay Tony's new gangster hero, Luis Lopez, is taking charge of the proceedings – in a hands-on kind of way.
In addition to being a semi-professional criminal, Lopez is assistant to Liberty City's numero uno nightclub owner, Tony Prince (aka Gay Tony).
FEAR 2 is its own metaphor: the baddies are ‘Replica’ troopers: generic cloned soldier dudes. And in this freshly-forged set of new single-player levels, which you can purchase online, you get to play as one of these generic replica troopers. Number 813, to be precise. Oh dear, they’re leaving it wide open for satire, aren’t they? It’s almost too easy.
Wii is the punching bag of the games industry, regularly (though not undeservedly) saddled with the “kiddie crap” moniker and more associated with forgettable shovelware than legitimately good games. Those of us who own and actively play Wii obviously don’t share this view, but it’s almost impossible to read any piece of Wii news, be it feature, review or just straight reporting, without weeding out the “Wii sux who cares" crowd.