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  • Bugs. First, there are about ten or twenty. Scary, but nothing too hard to handle. Then, from over the horizon, a few more appear. But this time they don't stop coming. More and more pour over the hills, down the valley and towards the isolated outpost. A grenade is thrown. Insect legs and torsos fly skywards in the resulting explosion. There are over a hundred bugs now - a huge fire-breathing tanker bug among them - and still they come, charging at the walls, clambering over their fallen
  • Above all else at the .Hack presentation by Atari and Bandai, it was clear that the latter are very proud of their RPG series with a difference. And from what we saw, they have good reason to be..Hack (that's dot Hack, in case you were wondering) will be released in four instalments, the first being .Hack//Infection, which will be available for PS2 in March. While .Hack is, in many ways, a traditional Japanese turn-based RPG, the game structure promises something that hasn't been done quite
  • Far Cry has been talked about with great enthusiasm from the moment Crytek's first-person shooter was revealed. We were treated to five single-player levels of the latest code and the quality of the game before us never fell below impressive. Just this once, believe the hype...You play Jack Carver, a boat-for-hire mariner, and his latest fare has gone the way of the pear. Cocksure reporter Valerie crossed his palms with a ludicrous amount of silver to buy a ride to a paradise island. However,
  • Following the recent announcement of the new tactical-action title , we met up with publishers Codemasters and took a look at it in action. The mission-based game combines elements of both realtime strategy and third-person shooter games and gives players the option of controlling a small group of soldiers or individual team members. Cold facts and figures can be found at the link above but to know the feel of the game, read on...Codemasters' own description of the game is 'Commandos meets
  • Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part two from creative director, Dennis Gustafsson, who brings us the full low-down on the 'camber slingshot effect'... Graphical realism As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared
  • Believe it or not, there are PC shooters out this year that aren't called Half-Life 2 or Doom III. And leading the way in non-sequel action-based FPSers is the intriguingly-titled Painkiller, currently nearing the end of development by Polish coders People Can Fly. We visited them in the somewhat chilly climes of Warsaw to see how the game is progressing and to play through the first few levels.The game marks a return to the roots of FPSing: pure, arcade-style blasting, with nary a whiff of
  • "It's the Half-Life 2 of racing games." Okay, stop right there. Edge can see a press-baiting headline a country mile away. But Aki Jarvilehto, director of business development at Bugbear, has a point. He doesn't mean it in the sense that his game could be qualitively as good as Half-Life 2, but more that it shares many of that game's design principles."Gamers should be playing on the edge," continues Jarvilehto. "They need to be on the limit and feeling each impact. Our environments are

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