No doubt you're already in the midst of the arcade-racing/modding experience that is Midnight Club 3, which debuted in this week's charts at number two. And no doubt you've been nodding your head along to the fine selection of choons that is included in the game.
But how did Rockstar go about choosing the music for its latest car-'em-up - and what difference can a soundtrack make to the whole gaming experience? We caught up with none other than Rockstar CEO Terry Donovan to talk music,
After three years in the making, Sony's Santa Monica Studio-developed God of War is finally done and dusted, and has since been celebrated with high acclaim from the games media.God of War's director David Jaffe has, according to his blog, now officially 'gone fishing' but, before disappearing into the sunset, the mastermind behind the Greek epic took some time out to answer a few of our questions. God of War has been in development for a considerable time. Is this because the team has been
One of the key features of Gran Turismo 4 when it was first announced was that you would be able to play the game online. However, back in September, Sony revealed that the game would be .
But whatever Sony would have us believe, it is possible to play GT4 online by tricking the game into thinking that it's hooked up to a local area network when, in fact, it's working over the internet. Here's how to do it.
You will need:A PS2 with a network adaptorA copy of Gran Turismo 4A PC with a
"Violence at its most... violent" is how PSM2 magazine described the PC, PS2 and Xbox incarnation of comic book anti-hero The Punisher. They're not wrong. With the game's sadistically varied range of kills - which are aided by anything from piranhas to crucifixes to woodchippers - The Punisher takes console violence to its logical, and extreme, conclusion. But how exactly did developers Volition come up with such a creative arsenal of carnage - and, more to the point, are they proud of
Since The Sims first appeared on PC over five years ago, there has been a multitude of new versions and various updates, including Bustin' Out, Nightlife, Hot Date and Makin' Magic.
The latest title to join the ever expanding family is The Urbz: Sims in the City on Nintendo DS, which, after its first weekend on sale, has helped to propel the game to number 14 from number 30 in the All Formats Chart.
So how have Maxis, the game's creators and developers, taken to DS? We put some questions to
Killer 7 is not only one of the most visually sumptuous games ever conceived, it's also one of the weirdest. With its blend of first-person shooting, obscure puzzle elements, point-and-click interface and a narrative that actually makes less sense the further through the game you progress, it's almost revolutionary in its sheer originality (not to mention what looks to be its complete lack of commercial appeal). We recently caught up with Killer 7 producer Hiroyuki Kobayashi to find out how he
Last week we met with the legendary producer of the Gran Turismo series, Kazunori Yamauchi, to ask him a variety of questions about GT4, PSP and plans for the future of the franchise.
Read below for our full exclusive one-on-one interview with the most important man in videogame racing.What's happening with the online stuff? Why wasn't it included and when is it likely to appear?
The online feature was a huge portion of the game and my values were weighted to completing and making sure
With the advent of a full-scale handheld war brewing nicely on the horizon, the already lucrative portable sector should tempt in more gaming/multi-media-on-the-go customers than ever before. And while some third-party publishers are content to treat the handheld market as somewhere to dump lazy ports, the industry's publishing super-heavyweight, Electronic Arts, has taken a much more committed approach. By assembling several development teams, collectively called Team Fusion, and giving them
After the widely documented fallout from , Eidos whisked the series away from original developers Core Design and handed it over to Crystal Dynamics, who are currently working on Lara Croft's seventh incarnation. Following the debacle, Jeremy Heath-Smith - who co-founded Core in 1988 - left the company and has only recently resurfaced with brother Adrian with a new coding outfit, Circle Studio.
Their first offering? - a third-person action-adventure, natch. We caught up with Heath-Smith to
Is imitation the sincerest form of flattery or the lowest form of light-fingered skulduggery? Well, we're not entirely sure but, after Konami's announcement, last week, of , which reeks of a GTA rip-off, and today's release of Activision's GTA-in-a-war-zone, , we thought it was a particularly relevant point to ponder.Of course, publishers can hardly be blamed for wanting to muscle in on Rockstar's highly lucrative turf. But, in the long run, is tailgating the GTA juggernaut ultimately a