Most of the time, we’re too busy trying to stay alive to pay much heed to the inscrutable military jargon in Modern Warfare 2. When necessary, we can often fill in the blanks through context, but not always. We’ve never been to boot camp, so it’s like trying to pick up another language. Honestly, we can’t tell our Pave Paws from our Pave Lows.
“Clayton Kauzlaric and I created the character of DeathSpank for the Flash comics on my website,” Ron Gilbert explains. “He came to embody all the little things we hated about the games business. At one point, we looked at each other and said, ‘He needs his own game!'” Alarm bells ring. Games that try to poke fun at the medium’s cliches only end up rehashing them.
We were OK with the F1 car in Super Runabout. We chuckled at the VW-alike hippy van in San Andreas. But there are some in-game vehicles that we just have to call out as being ridiculous. So sit down, strap in and try not to let anyone see that it's you in the driver's seat. We're taking a road trip to Daftsville
Sin City. Grand Theft Auto. Inglorious Basterds. Moulin Rouge. Indiana Jones. Daniel O’Donnell. All these things seem to inform Pandemic’s World War II-set open world kill-’em-up.
It’s German-occupied Paris as a big-budget action movie: explosions, preening Nazi race drivers, base-jumping off the Eiffel Tower and sexy secret agents. By which we mean it’s trashier than a gossip magazine.
Buy the ticket, take the ride. Good advice, but after the credits roll what are we left with? Modern Warfare 2’s campaign is certainly a rollicking thrillcoaster, but the convoluted story has left many scratching their heads.
THE INFO BOX
Post date: November 20, 2009
T-Dar 78 length: 2:50:51
Intro song by: Anamanaguchi
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Titles that absolutely describe their game are a dying breed. What is there that ‘Super Meat Boy’ doesn’t tell you? He’s made of meat, he’s super, and he’s a he. What else do you want?
It’s a retro-esque platform game that proudly describes itself as incredibly hard, and comes from two of the more ingenious but twisted minds of the current indie development scene.
There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.
Dave Jones’ initials are tattooed across our nipples. We have a mullet, a moustache, aviator shades and a belly that arrives in a room a few seconds before we do. “Players are going to have to think very carefully about who they want to be,” Jones tells us. “You can be a psycho, quiet, on-the-streets kind of killer."
Whoa, hang a second. The DS has been around for five years? Strange as it sounds, it’s true – the DS launched in the US on November 21, 2004 to almost immediate success, and is well on its way to outselling every other major gaming platform in history. Current numbers put the DS (and its various incarnations) at nearly 115 million units sold worldwide, a runaway lead over Sony’s estimated 60 million PSPs