Thursday 13 July 2006
Alien abduction, out-of-body Cherokee weirdness, squelchy spaceships and mind-bending upside down mentalism - Prey is a mad-as-a-badger's-handbag first-person shooter with some spaced out ideas that make it one of the most unique extra-terrestrial slaughter fests that we've ever had the pleasure to play.
With development done, dusted and the game out for PC and Xbox 360 tomorrow, we blast 10 quick-fire questions at Prey developer and Human Head CEO Tim Gerritsen just
Tuesday 11 July 2006
It's unusual for two developers to work together and combine their creative clout on a single project, but that's exactly the story behind CivCity: Rome.
A collaborative effort between Firefly Studios - the people responsible for the Stronghold series - and Civilization makers, Firaxis Games, CivCity: Rome promises to add an extra layer of depth to the city builder formula by employing elements influenced by Firaxis' perennially popular empire builder.
To find out more
Did you miss part one? No sweat - click here and take it from the top.
Once a firm idea was in place and pitched to publisher BMG Interactive, work began on Race 'n' Chase (the early name for Grand Theft Auto) straight away, putting flesh on the living city's bare skeleton. "We went a little overboard on the simulation," says developer DMA's studio boss Dave Jones. "Buses following routes, people getting on and off, traffic lights working properly, a rail network. The more we could make it a
The one thing that everyone agrees on is that they didn't make Grand Theft Auto, but that's not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late '90s it's difficult to get anyone to claim significant credit for themselves, although they're generous with praise for others.
Development of Grand Theft Auto - or Race 'n' Chase as it was originally known before a clash with a Matchbox
You've avoided it as long as possible, but now the crushing weight of the peer pressure of 6 million fans has completely obliterated your willpower. You too must join the ranks of gamers that have come to know a strange mythical place called Azeroth as home. Maybe your friends were nice about it, or maybe they were brutally cruel... either way, it's time to join them in World of Warcraft.
The problem is that you can't just join your friends right away. It's likely that, if they've been playing
By
Edge_
posted July 7, 2006
Wednesday 5 July 2006
The one thing that everyone agrees on is that they didn't make Grand Theft Auto, but that's not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late '90s it's difficult to get anyone to claim significant credit for themselves, although they're generous with praise for others.
Development of Grand Theft Auto, or Race 'n' Chase as it was originally known before a clash
By
Edge_
posted July 7, 2006
Click here to read part one of our three part 'The making of Grand Theft Auto' feature
Click here to read part two of our three part 'The making of Grand Theft Auto' feature
Friday 7 July 2006
While the original vision of Grand Theft Auto was scaled back for PC, the PlayStation version, although preserving the core of the game, lost even more features, including fire engines and trains. But 18 months into development, the entire city had to be razed and rebuilt, as one programmer Brian Baird
Some people are never satisfied, but we love it when someone takes something great and makes it even better. Pioneering upgraders like Pamela Anderson and the boys at Orange County Choppers would take one look at WWE's Stacy Kiebler and say to themselves, "I wonder if we could make her legs even longer?"
These are our heroes - and they exist in the gaming community as well. They are called Modders.
Modders are folks who make, well, modifications to popular PC games. Like the legendary mod of
While fiddling around during our hands-on time with Chromehounds, we discovered a few tricks of the trade we'd like to clue you in on so that you'll be fully prepared to slap together a brutal robot of ultimate destruction. We've compiled our little handbook of how-to horror, and to seal the deal we captured video of the building process (sped up for the sake of time) along with our titanium terrors in action on the battlefield. So drink deep from our well of kill-bot carnage knowledge.
You
We were incredibly excited when we heard that Over G Fighters was going to be released on the 360. Finally, a detailed flight simulator featuring the latest in high-powered jet technology... or so we thought. When we actually got our hands on this dogfighter, imagine our dismay at the discovery that the game was mind-numbingly boring. How a game-maker can damage the experience of tearing the sky a new horizon by submerging the entire feel in the sludgy bowels of molasses where Over G resides is