Bad decisions, bad timing and PR-mageddon. They've got no-one to blame but themselves.
When Atari's Ghostbusters games ship next year, it'll have been a mere 25 years since Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson first donned their proton packs for the big screen and "Who you gonna call?" was a national catch phrase. In that time there have been a number of videogames that attempted to bring the loveable foursome home, but none have really captured the core spirit of the films. Until now.
With ex-Sony man Phil Harrison on board and fingers in practically every gaming pie (thanks to distribution deals with publishers the world over), and a brand that everyone recognises, Atari has the foundations in place to become great once again. But, most shockingly, it's actually got some great games to back it up. Here are five games Atari were showing off that we reckon you're going to want to play.
Action. Horror. Comedy. Love. Tragedy. The Gears of War 2 story had almost everything. The only element missing? Closure. The sequel ends with far more questions than answers and, by the time the final credits roll, you are left with far more confusion than comprehension. What the hell has happened to the world of Sera, and what will happen next?
This week we discuss Rogue Leaders, a tell-all book about LucasArts, written by PlayStation Magazine’s Editor-In-Chief Rob Smith... who patiently sits through our ramblings long enough to plug his massive tome. If you’ve ever wanted to know all kinds of trivial nonsense about Star Wars, Maniac Mansion or a planet called Fractalus, this is your podcast.
People get pissy when stuff they consider holy is depicted profanely in videogames. Take Manchester Cathedral’s depiction in Resistance or lyrics cribbed from the Quran in LittleBigPlanet. Gamers react with their usual jaded cynicism, belittling others for daring to hold something sacred in this fast-forward age of materialistic gluttony.
Based on the epic sales numbers and robust review scores, we feel rather safe in declaring Gears of War 2 a success. What about the anticipated shooter, however, succeeded the most? What will you remember long after you’ve finished the game? What will you want to see repeated in Gears 3?
Game advertising is a wacky business. We can picture tireless, cocaine-fueled pitch meetings where PR people strive to find a way to advertise a particular title. It seems as though every commercial boils down to either: gameplay, pre-rendered footage posing as gameplay, a bat-shit insane live action concept, or a amalgam of all those concepts.
Does the Studio mode mean you can spend £180 on Guitar Hero World Tour and save yourself a grand on the real thing? We've done a little test to find out by recording the intro to a well known Nirvana song
Gears of War 2 is a game about using cover, guns and chainsaws - but not necessarily in that order. Sure, you can blast your way through most of the campaign using the latter two elements of gameplay. And with a few lucky Torque Bow shots, we’re sure you’ll have no problem. But to curb-stompingly dominate a multiplayer match, you’ll need to really know what you’re doing.