I’m carrying a bag filled with gold. My team is plundering a mine, and I’m the point man - lugging burlap-wrapped bullion back to a capture point in our base. My teammate is a desperado, and he’s yelling at me from beneath his face bandana to hurry the hell up.
“Throw the gold!” he hollers. I’m trying.
Apocalyptic visions of the future are ten a penny these days. If it’s not some deadly virus that turns everyone into zombies (28 Days Later, Resident Evil et al) then it’s a nuclear war (Fallout 3) or environmental catastrophe (The Day After Tomorrow, 2012).
Accepting death can be difficult. When loved ones have passed on, we refuse to let them go, fantasizing that they’re still alive and secretly hoping, wishing and even praying that they’ll walk back through our door at any second.
Unfortunately, in the case of videogames, they sometimes do.
As far as Nintendo is concerned with Pokemon, just let the little critters work their magic. Pokemon has always favored little tweaks instead of major overhauls, and this remake of the original Gold and Silver games continues the tradition. Haters will accuse Nintendo of rehashing previous entries ad nauseum, so what about SS/HG stands out and makes this the Legendary one of the bunch?
Warcraft is now 15 years old, and few have been more instrumental in its development than Chris Metzen. Starting on the original game as an animator, he moved over to writing and design with Warcraft II and has been responsible for expanding the story and lore since Blizzard decided to turn its real-time strategy game into a massively multiplayer epic. He’s now Blizzard’s vice president of creative development.
The team discuss the benefits of hard or easy games, there's an impromtu life lesson from our guest speaker and Justin continues his one man campaign to keep PSP in production
Chet Faliszek began his life making amusing scribbles on the legendary website Old Man Murray with Erik Wolpaw, before being plucked to work at Valve by Gabe Newell himself. Since then, Chet has provided delicate words to tumble from Alyx’s mouth and has been, among other duties, chief scribe for the Left 4 Dead series.
Something happened as soon as we were handed the controller. Without a moment’s hesitation or guidance, we slashed at the nearest patch of grass and picked up the money that popped out, fired our hookshot-esque device at a wooden post to cross over a gap, pushed blocks around to make our way to a cracked wall, and then exploded said wall with a bomb - but not before poking our sword against the wall to hear if the resulting clanking was different
Splash Damage announced Brink would be using dedicated servers before it was fashionable. Back when saying you’d support the community in the most basic way wasn’t met with rapturous applause and sighs of relief, but with the blank stare of somebody who’d been told to continue absorbing oxygen through their lungs.
After a string of quirky, well written Ace Attorney games, Capcom is throwing gamers a curveball with Ace Attorney Investigations: Miles Edgeworth. The game introduces new gameplay elements and third-person views, and most notably focuses on fan favorite Miles Edgeworth instead of series staple Phoenix Wright. We put the game’s producer, Motohide Eshiro in the hot seat and grilled him for evidence